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These are material created for a 3D game, one of which is based on a photo of the side of my house. The other materials here are more organized brick patterns, made either in GIMP or from additional reference photos. I use these in one of my video games.

Matching brick patterns turned out to be harder than I expected.. getting every brick the same size while keeping the texture seamlessly tile-able is tricky. For some of these materials, I started the pattern in 2D CAD software and used it as a masking guide to keep everything aligned.

On top of that, the Materilize software doesn’t reliably generate usable height maps directly from the source images all the time, so most of the height detail had to be created by hand.

All of these include other supporting maps like normals, height and AO's. All are 1024X1024 or higher.

Changelog for version v1.0.0

No changelog provided for this version.

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