PBR Base Material Shader
by Foyezes | MIT
Base material shader with simple controls
This is a shader for a base material in Godot. This is for Albedo, Normal, Roughness, AO & Height workflow. But it can be easily edited for Metallic workflow as well. There's two versions, channel packed and non channel packed. Channel packed expects
Bricks PBR materials
by David monroe | MIT
Brick material 6 variants
These are material created for a 3D game, one of which is based on a photo of the side of my house. The other materials here are more organized brick patterns, made either in GIMP or from additional reference photos. I use these in one of my video games
PBR Arming Sword
by Vairek | CC0 1.0 Universal
High-quality, optimized game-ready arming sword
Realistic Arming Sword [Free] High-quality, optimized game-ready arming sword. Included: Texture Maps: Albedo, Metallic, Roughness, Normal, and AO Texture Specs: All textures are available in 4K/2K/1K in a 1:4 aspect ratio for reduced memory usage
Ponderosa Pine Bark 01
by JohnLogostini | CC BY 4.0
A semi-stylized Ponderosa pine bark material made in Substance Designer. I was preparing this for sale on ArtStation, but I may as well throw it on the Godot Asset Store to show my support
This is a PBR semi-stylized Ponderosa pine bark material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo
Obsidian 01
by JohnLogostini | CC BY 4.0
A photorealistic PBR Obsidian material made in Substance Designer. I was preparing this for sale on ArtStation, but I may as well throw it on the Godot Asset Store to show my support
This is a PBR photorealistic Obsidian material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo and ORM
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