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PBR Base Material Shader 0

by Foyezes | MIT

Base material shader with simple controls

This is a shader for a base material in Godot. This is for Albedo, Normal, Roughness, AO & Height workflow. But it can be easily edited for Metallic workflow as well. There's two versions, channel packed and non channel packed. Channel packed expects

Bricks PBR materials 0

by David monroe | MIT

Brick material 6 variants

These are material created for a 3D game, one of which is based on a photo of the side of my house. The other materials here are more organized brick patterns, made either in GIMP or from additional reference photos. I use these in one of my video games

PBR Arming Sword 1

by Vairek | CC0 1.0 Universal

High-quality, optimized game-ready arming sword

Realistic Arming Sword [Free] High-quality, optimized game-ready arming sword. Included: Texture Maps: Albedo, Metallic, Roughness, Normal, and AO Texture Specs: All textures are available in 4K/2K/1K in a 1:4 aspect ratio for reduced memory usage

Ponderosa Pine Bark 01 0

by JohnLogostini | CC BY 4.0

A semi-stylized Ponderosa pine bark material made in Substance Designer. I was preparing this for sale on ArtStation, but I may as well throw it on the Godot Asset Store to show my support

This is a PBR semi-stylized Ponderosa pine bark material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo

Obsidian 01 0

by JohnLogostini | CC BY 4.0

A photorealistic PBR Obsidian material made in Substance Designer. I was preparing this for sale on ArtStation, but I may as well throw it on the Godot Asset Store to show my support

This is a PBR photorealistic Obsidian material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo and ORM

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