PBR Base Material Shader
by Foyezes | MIT
Base material shader with simple controls
This is a shader for a base material in Godot. This is for Albedo, Normal, Roughness, AO & Height workflow. But it can be easily edited for Metallic workflow as well. There's two versions, channel packed and non channel packed. Channel packed expects
Bricks PBR materials
by KillGorack | MIT
Brick material 6 variants
These are material created for a 3D game, one of which is based on a photo of the side of my house. The other materials here are more organized brick patterns, made either in GIMP or from additional reference photos. I use these in one of my video games
PBR Arming Sword
by Vairek | CC0 1.0 Universal
High-quality, optimized game-ready arming sword
Realistic Arming Sword [Free] High-quality, optimized game-ready arming sword. Included: Texture Maps: Albedo, Metallic, Roughness, Normal, and AO Texture Specs: All textures are available in 4K/2K/1K in a 1:4 aspect ratio for reduced memory usage
Ponderosa Pine Bark 01
by JohnLogostini | CC BY 4.0
A semi-stylized Ponderosa pine bark material made in Substance Designer. I was preparing this for sale on ArtStation, but I may as well throw it on the Godot Asset Store to show my support
This is a PBR semi-stylized Ponderosa pine bark material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo
Obsidian 01
by JohnLogostini | CC BY 4.0
A photorealistic PBR Obsidian material made in Substance Designer. I was preparing this for sale on ArtStation, but I may as well throw it on the Godot Asset Store to show my support
This is a PBR photorealistic Obsidian material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo and ORM
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