NoClipSprite3D
by Doug Vanny | MIT
A Godot plugin with a custom type NoClipSprite3D that acts like a Sprite3D while avoiding clipping with the scenario
A Godot plugin with a custom type NoClipSprite3D that acts like a Sprite3D while avoiding clipping with the scenario How it works Usually, when you add a 3D sprite to a scene and need it to face the camera (such as when making it a billboard), you might
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