Licenses
Order

Scene Loading Manager 0

by Bytehawks Games | MIT

A scene loader handler with a loading screen. It's a simple script that loads the scene and displays a loading screen until the new scene has finished loading. You can modify some settings and can configure your own loading screen

A small Godot 4.7 add-on for scene loading and loading screens Easy to use: Simply call SceneLoader.load_scene("uid or path to scene") and use the default loading screen. Use your own loading screen: To use your own loading screen, simply create a new

Long Scene Manager 0

by awauox | MIT

The Long Scene Manager is a Godot plugin designed to simplify and optimize the scene switching process, especially for complex scenes that require long loading times. It can improves user experience by providing asynchronous scene loading, caching

Long Scene Manager Plugin Long Scene Manager is a powerful and easy-to-use Godot 4.x scene management plugin. It is specifically designed to solve various pain points in complex scene switching and multi-scene management in game projects. The plugin

Maaack's Scene Loader 0

by Maaack | MIT

Scene loader that includes a loading screen, progress bar, and error handling

Maaack's Scene Loader For Godot 4.7 (4.3+ compatible) A scene loader with loading screen, progress bar, and error handling. Example on itch.io Example is of Maaack's Game Template, which includes additional features. Videos More Videos

Chunk Loader 0

by Little Fern Studio | MIT

This chunk loader supports dynamic streaming of TileMapLayer tile data. When a chunk enters the active range, its tile data is loaded into the appropriate TileMapLayers. When a chunk leaves the active range, its tiles are removed from memory. In addition

As the player moves through the world, the system continuously determines which chunks should exist based on a configurable loading radius. The chunk loader supports dynamic streaming of TileMapLayer tile data. When a chunk enters the active range, its

Asynchronous Scene Loader 0

by EiTaNBaRiBoA | MIT

AsyncScene a non-blocking scene loading in Godot. It allows you to load scenes in the background, monitor their progress, pass data to them, and transition smoothly, preventing the game from freezing

AsyncScene - Asynchronous Scene Loader for Godot 4 This tool facilitates non-blocking scene loading in Godot. It allows you to load scenes in the background, monitor their progress, pass data to them, and transition smoothly, preventing the game from

loading more results...