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Long Scene Manager Plugin

Long Scene Manager is a powerful and easy-to-use Godot 4.x scene management plugin. It is specifically designed to solve various pain points in complex scene switching and multi-scene management in game projects. The plugin provides built-in asynchronous loading technology, an intelligent three-tier caching system, and customizable loading transitions, making your game scene switching efficient, smooth, controllable, and predictable.

Whether you are an indie game developer or a commercial project with a full team, Long Scene Manager can help you:

  • 🚀 Eliminate Loading Stutters - Fully asynchronous loading mechanism makes loading large scenes seamless
  • 💾 Smart Memory Management - LRU/FIFO hybrid caching strategy ensures memory is used wisely
  • ✨ Ultimate User Experience - Custom loading screens, fade in/out effects, progress bar display, turns waiting into enjoyment
  • 🎯 Flexible Scene Reuse - Preserve scene states, switch anytime, making game flow smoother
  • 🔧 Zero Learning Curve - Clean API design, can be integrated with just a few lines of code

🌟 Special Note

  • The plugin provides both GDScript and C# versions with identical functionality. No matter which language you use, you can enjoy the same features and performance!
  • Due to the relatively large size of the demo (approximately 50mb), I have not included it in the official store as a plugin. If you wish to learn about this plugin through the demo, you can download the latest released version from GitHub

Plugin Overview

Core Features
  • ✅ Fully Asynchronous Loading - Non-blocking main thread with progress callbacks
  • ✅ Three-Tier Cache System - Instance cache + temp preload cache + fixed preload cache
  • ✅ Five Loading Strategies - Flexible control over cache lookup priority
  • ✅ Customizable Loading Screens - Supports fade in/out, progress bars, and more
  • ✅ Multi-Frame Instantiation - Avoids stuttering when instantiating large scenes
  • ✅ Complete Signal System - Easy monitoring and debugging

Changelog for version 1.8.0

No changelog provided for this version.

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