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TileMapLayer3D 3

by DanTrz | MIT

TileMapLayer3D is a level editor plugin for building 3D, grid-based levels from 2D tilesheets and Godot TileSet resources

TileMapLayer3D is inspired by the built-in TileMapLayer (2D) but works directly in the Godot 3D editor and lets you place tiles on all three 3D axes. Use it to create entire levels, or to block out rooms, floors, walls, slopes, ramps, stairs, platforms

Better Terrain 2

by Portponky | Unlicense

An autotile-style terrain system for Godot's TileMapLayer nodes, featuring full editor integration and easy access from scripts or C#

This plugin implements autotile-style terrain system with multiple connections. It works with the existing tilemaps and tilesets alongside Godot 4 features. Godot 4 has a terrain system built-in to its TileMapLayer nodes. This system has some tricky

EZ Tiles 1

by René van der Ark | MIT

This plugin attempts to make it easy to start drawing terrains with tilesheets via a basic Tileset importer and TileMapLayer nodes. It is thoroughly opinionated towards a super basic 16 tile layout

EZ Tiles plugin for Godot 4.3 and up This plugin attempts to make it easy to start drawing terrains with tilesheets via a basic Tileset importer and TileMapLayer nodes. It is thoroughly opinionated towards a super basic 16 tile layout. For a complete

Chunk Loader 0

by Little Fern Studio | MIT

This chunk loader supports dynamic streaming of TileMapLayer tile data. When a chunk enters the active range, its tile data is loaded into the appropriate TileMapLayers. When a chunk leaves the active range, its tiles are removed from memory. In addition

As the player moves through the world, the system continuously determines which chunks should exist based on a configurable loading radius. The chunk loader supports dynamic streaming of TileMapLayer tile data. When a chunk enters the active range, its

Tileset Helper 0

by Fogspire Games | MIT

A free editor-only Godot 4 GDExtension that adds copy/paste of tile collision and navigation shapes to the built-in TileSet editor. Authoring shapes tile-by-tile is slow; this makes it fast, especially across recoloured copies of the same tile sheet. It

Copy / Paste a shape. In a tile's collision or navigation shape editor, the advanced ( ... ) menu gains Copy Shape(s) and Paste Shape(s). Copy grabs the shapes you see; paste drops them onto another tile's shape editor. The clipboard is just points, so

Marble Tiles 01 0

by JohnLogostini | Godot Exception License (GEL)

A photorealistic PBR marble tile material created in Substance Designer. I was preparing this for sale on ArtStation, but I might as well also put it on the Godot Asset Store to show my support

This is a PBR photorealistic marble tile material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo and ORM

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