TileMapLayer3D
by DanTrz | MIT
TileMapLayer3D is a level editor plugin for building 3D, grid-based levels from 2D tilesheets and Godot TileSet resources
TileMapLayer3D is inspired by the built-in TileMapLayer (2D) but works directly in the Godot 3D editor and allows placing tiles on all 3D Axis. Use it to create entire levels, or to block out rooms, floors, walls, slopes, ramps, platforms, terrain, pixel
Chunk Loader
by Little Fern Studio | MIT
This chunk loader supports dynamic streaming of TileMapLayer tile data. When a chunk enters the active range, its tile data is loaded into the appropriate TileMapLayers. When a chunk leaves the active range, its tiles are removed from memory. In addition
As the player moves through the world, the system continuously determines which chunks should exist based on a configurable loading radius. The chunk loader supports dynamic streaming of TileMapLayer tile data. When a chunk enters the active range, its
Tileset Helper
by Fogspire Games | MIT
A free editor-only Godot 4 GDExtension that adds copy/paste of tile collision and navigation shapes to the built-in TileSet editor. Authoring shapes tile-by-tile is slow; this makes it fast, especially across recoloured copies of the same tile sheet. It
Copy / Paste a shape. In a tile's collision or navigation shape editor, the advanced ( ... ) menu gains Copy Shape(s) and Paste Shape(s). Copy grabs the shapes you see; paste drops them onto another tile's shape editor. The clipboard is just points, so
EZ Tiles
by René van der Ark | MIT
This plugin attempts to make it easy to start drawing terrains with tilesheets via a basic Tileset importer and TileMapLayer nodes. It is thoroughly opinionated towards a super basic 16 tile layout
EZ Tiles plugin for Godot 4.3 and up This plugin attempts to make it easy to start drawing terrains with tilesheets via a basic Tileset importer and TileMapLayer nodes. It is thoroughly opinionated towards a super basic 16 tile layout. For a complete
Better Terrain
by Portponky | Unlicense
An autotile-style terrain system for Godot's TileMapLayer nodes, featuring full editor integration and easy access from scripts or C#
This plugin implements autotile-style terrain system with multiple connections. It works with the existing tilemaps and tilesets alongside Godot 4 features. Godot 4 has a terrain system built-in to its TileMapLayer nodes. This system has some tricky
Marble Tiles 01
by JohnLogostini | CC BY 4.0
A photorealistic PBR marble tile material created in Substance Designer. I was preparing this for sale on ArtStation, but I might as well also put it on the Godot Asset Store to show my support
This is a PBR photorealistic marble tile material made in Substance Designer. The Godot version includes 4K texture exports for all maps and comes with two material presets: one that uses unpacked textures, and the other that uses a neutral Albedo and ORM
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