This plugin implements autotile-style terrain system with multiple connections. It works with the existing tilemaps and tilesets alongside Godot 4 features.
Godot 4 has a terrain system built-in to its TileMapLayer nodes. This system has some tricky behaviors and is tailored towards a very specific usage of tilemaps, rather than a more general case. It's also quite slow, and the API is difficult to use at runtime. There are very large functional gaps caused by the replacement of the Godot 3 autotile system.
Better Terrain solves these problems by offering a straightforward alternative. It is more powerful, easier to use, and faster too.
Features:
- Full editor integration, so tiles can be configured and painted directly into your TileMapLayers.
- Easy script functions for placing terrains and calculating tiles.
- Versatile matching behavior, match terrains in numerous ways.
- A categories system to group terrains and match tiles between categories.
- A decoration system to automatically add decorative tiles.
- Symmetry rules to automatically rotate, flip, or mirror tiles to match easier.
- Support for all the unusual tileset types - hexagons, triangles, weird sized tiles, animated tiles, etc.
- A wrapper for C# support.
Changelog for version 0.2
No changelog provided for this version.