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This plugin implements autotile-style terrain system with multiple connections. It works with the existing tilemaps and tilesets alongside Godot 4 features.

Godot 4 has a terrain system built-in to its TileMapLayer nodes. This system has some tricky behaviors and is tailored towards a very specific usage of tilemaps, rather than a more general case. It's also quite slow, and the API is difficult to use at runtime. There are very large functional gaps caused by the replacement of the Godot 3 autotile system.

Better Terrain solves these problems by offering a straightforward alternative. It is more powerful, easier to use, and faster too.

Features:

  • Full editor integration, so tiles can be configured and painted directly into your TileMapLayers.
  • Easy script functions for placing terrains and calculating tiles.
  • Versatile matching behavior, match terrains in numerous ways.
  • A categories system to group terrains and match tiles between categories.
  • A decoration system to automatically add decorative tiles.
  • Symmetry rules to automatically rotate, flip, or mirror tiles to match easier.
  • Support for all the unusual tileset types - hexagons, triangles, weird sized tiles, animated tiles, etc.
  • A wrapper for C# support.

Changelog for version 0.2

No changelog provided for this version.

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