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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

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    will match if either "godot" or "engine" are found
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  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

TileMapLayer3D 3

by DanTrz | MIT

TileMapLayer3D is a level editor plugin for building 3D, grid-based levels from 2D tilesheets and Godot TileSet resources

TileMapLayer3D is inspired by the built-in TileMapLayer (2D) but works directly in the Godot 3D editor and lets you place tiles on all three 3D axes. Use it to create entire levels, or to block out rooms, floors, walls, slopes, ramps, stairs, platforms

Better Terrain 2

by Portponky | Unlicense

An autotile-style terrain system for Godot's TileMapLayer nodes, featuring full editor integration and easy access from scripts or C#

This plugin implements autotile-style terrain system with multiple connections. It works with the existing tilemaps and tilesets alongside Godot 4 features. Godot 4 has a terrain system built-in to its TileMapLayer nodes. This system has some tricky

PoiBuilder 1

by StudioHeadpats | MIT

Powerful grayboxing tool. Drag-to-create primitives with auto collision, direct vertex/edge/face editing inside the editor, auto UVs, UV editor, texture painting & splatting, stateless retro friendly particle emitters, all without leaving your 3D scene

A free, open-source mesh building plugin for Godot 4 — primitives, drag-to-create, and direct vertex/edge/face editing inside the editor, auto UVs. Use the map as is or use the one click export to baked glb or custom pbm format optimized for retro

GoBuild 1

by Marcel Roodt | GPL v3

Free open-source mesh editor for Godot 4. Create and edit models in-engine

GoBuild is a free, open-source mesh editor for Godot 4 that lets you create or edit 3D geometry directly inside the Godot editor. No need to import from Blender, no round-tripping through external tools necessary. Prototype your levels or create finished

LevelBlock 1

by ReunMedia | MIT

Create tile-based 3D levels for dungeon crawler -style games

LevelBlock plugin for Godot 4 LevelBlock is a new node for Godot 4 meant for the creation of levels in dungeon crawler -style games. This node acts as an inside-facing cube, using a texture atlas sheet to display different parts for each face. Getting

Modular Platform Addon 0

by KOSSAINIS | MIT

Welcome to the Modular Platform Asset Pack! This toolkit is built on a highly scalable, component-based architecture designed for Godot 4. It allows level designers to create complex, interactive, and hazardous platforms without writing a single line of

🧱 Godot 4 Modular Platform Addon Welcome to the Modular Platform Asset Pack! This toolkit is built on a highly scalable, component-based architecture designed for Godot 4. It allows level designers to create complex, interactive, and hazardous platforms

Asset Placer With Physics 0

by camperotactico | Apache 2.0

A tool to automatically place assets that need to lay naturally on the ground or against other assets. This tool is compatible with any Node3D derived PackedScene

Asset Placer with Physics An editor plugin that allows assets to be instantiated and dropped on a 3D scene using physics. Useful to automatically place assets that need to lay naturally on the ground or against other assets. This tool is compatible with

GoPlacer 0

by Marcel Roodt | GPL v3

The asset placement tool for Godot 4. Group your assets into palettes and place them. Easy

A palette-based asset placement tool for Godot 4. Create palettes to build your levels from. Pick an asset, click to place, hold drag to set their rotation. Align your objects to surface normals, snap their bounding boxes to sit flush, and undo/redo, all

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