Asset Placer With Physics
by camperotactico | Apache 2.0
A tool to automatically place assets that need to lay naturally on the ground or against other assets. This tool is compatible with any Node3D derived PackedScene
Asset Placer with Physics An editor plugin that allows assets to be instantiated and dropped on a 3D scene using physics. Useful to automatically place assets that need to lay naturally on the ground or against other assets. This tool is compatible with
GoPlacer
by Marcel Roodt | GPL v3
The asset placement tool for Godot 4. Group your assets into palettes and place them. Easy
A palette-based asset placement tool for Godot 4. Create palettes to build your levels from. Pick an asset, click to place, hold drag to set their rotation. Align your objects to surface normals, snap their bounding boxes to sit flush, and undo/redo, all
GoBuild
by Marcel Roodt | GPL v3
Free open-source mesh editor for Godot 4. Create and edit models in-engine
GoBuild is a free, open-source mesh editor for Godot 4 that lets you model, edit, and iterate on 3D geometry directly inside the Godot editor. No need to import from Blender, no round-tripping through external tools necessary. Features include: Generate a
TileMapLayer3D
by DanTrz | MIT
TileMapLayer3D is a level editor plugin for building 3D, grid-based levels from 2D tilesheets and Godot TileSet resources
TileMapLayer3D is inspired by the built-in TileMapLayer (2D) but works directly in the Godot 3D editor and allows placing tiles on all 3D Axis. Use it to create entire levels, or to block out rooms, floors, walls, slopes, ramps, platforms, terrain, pixel
LevelBlock
by ReunMedia | MIT
Create tile-based 3D levels for dungeon crawler -style games
LevelBlock plugin for Godot 4 LevelBlock is a new node for Godot 4 meant for the creation of levels in dungeon crawler -style games. This node acts as an inside-facing cube, using a texture atlas sheet to display different parts for each face. Getting
Better Terrain
by Portponky | Unlicense
An autotile-style terrain system for Godot's TileMapLayer nodes, featuring full editor integration and easy access from scripts or C#
This plugin implements autotile-style terrain system with multiple connections. It works with the existing tilemaps and tilesets alongside Godot 4 features. Godot 4 has a terrain system built-in to its TileMapLayer nodes. This system has some tricky
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