Description
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GoBuild is a free, open-source mesh editor for Godot 4 that lets you model, edit, and iterate on 3D geometry directly inside the Godot editor. No need to import from Blender, no round-tripping through external tools necessary.

Features include:

  • Generate a range of primitives to start off with
  • Edit, stretch and modify their vertices, edges and faces
  • Use operations like Extrude, Inset, Subdivide, Loop Cuts and more to further specialize your meshes
  • Support for a number of auto UV modes, including Planar, Sphere, Cylinder and Box projections
  • Easy material application through palettes
  • Custom UV texturing
  • A lot more coming, as I develop this.

If you need any help, want to request features, or want to show off your work, join the Discord: https://discord.gg/bksmDTjNXx

Changelog for version v0.8.0

No changelog provided for this version.

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