ProcessRunner
by Saeid Saati | GPL v3
It can run processes. It has many signals for error and output handling. You can pass inputs interactively and get output in real time from the running process
godot_process_runner (Process class) Effortless, asynchronous process management for Godot 4. Managing external system processes in Godot is usually a headache. OS.execute() blocks your game thread, and reading stdout manually is error-prone. godot
Maaack's Scene Loader
by Maaack | MIT
Scene loader that includes a loading screen, progress bar, and error handling
Maaack's Scene Loader For Godot 4.7 (4.3+ compatible) A scene loader with loading screen, progress bar, and error handling. Example on itch.io Example is of Maaack's Game Template, which includes additional features. Videos More Videos
Promises (gd-promise)
by Shatadev | MIT
A Promise/A+ inspired promise library for Godot 4
A feature-dense Promise/A+ inspired promise library for Godot 4 GDScript mostly ported from evaera's roblox-lua-promise. Made by Shatadev
Godot Promise
by Soulstogether | Apache 2.0
A way to handle async Callables and Signals via custom-coded routines, and premade JavaScript-like routines
GodotPromise is a Godot 4.5+ addon created to improve how people use async Callables and Signals. It primarily uses the JavaScript Promise type as inspiration. The addon also allows the easy ability to create your own methods of handling async Promises
C3 HTTP Request (C3Http)
by C3 Designs LLC | MIT
C3Http is a lightweight nodeless replacement for HTTPRequest. It offers significant improvements in ergonomics, performance, and testability
C3 HTTP Request (C3Http) C3Http is a lightweight nodeless replacement for HTTPRequest . It offers significant improvements in ergonomics, performance, and testability. Full documentation Here is a complete working example of how to use C3Http in a script
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