Description
Changelog
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This plugin provides a general-use, focused and simple API for handling scene transitions. It adds a SceneManager autoload that implements a couple of functions and is designed to be a drop-in replacement for Godot's native change_scene_to_file() that can be extended with built-in and/or custom animations without having to refactor your codebase.
This was initially developed to save time on game jams, and is ideal for small projects in general. It should be trivial to add and replace if your requirements exceed it's capabilities.
Check out our full documentation on github!
Changelog for version 0.5.1
No changelog provided for this version.