Description
Changelog
Reviews (0)

A small Godot 4.7 add-on for scene loading and loading screens

Easy to use:

Simply call SceneLoader.load_scene("uid or path to scene") and use the default loading screen.

Use your own loading screen:

To use your own loading screen, simply create a new scene of type "Loading Screen" and configure it. You can set the minimum display duration or the transition time.

options

Cutout Shader:

The Cutout Shader is in the shader material. You can assign it to you overlay panel under CanvasItem/Material and you can set your own mask image in the shader parameters.

shaderParameters

Examples:

You can find some examples in the examples folder.

Credits:

The texture for the progressbar example (3-1 and 3-2) is from the asset pack UI Pack RPG Expansion by Kenney.nl

Changelog for version 1.0.3

No changelog provided for this version.

Reviews

Scene Loading Manager has no reviews yet.

Login to write a review.

Consider supporting the creators!

If you enjoyed this asset consider supporting its creator. Follow the link below.