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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
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  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

GodotVMF 3

by H2xDev | MIT

An importer of VMF/MDL/VTF/VMT files from Source Engine

GodotVMF An asset pipeline bridge between Source Engine and Godot Engine. Allows to import VMF maps, MDLs, VTF and VMT from Source Engine games into Godot Engine. Highly recommended to use it with Hammer++. Features VMF geometry import Instances support

JSONH Translations (GDScript) 1

by Joyless | MIT

A Godot plugin for importing translation files in JSONH V2 format using JsonhGd

This plugin allows you to import translation files in JSONH V2 format. For example, in en.jsonh : HELLO: "Hello there!" BYE: "Goodbye now! Read the documentation here. Note: This plugin is a GDScript port of the original C# plugin. If you're using C#, try

Subtitles Importer 1

by Rubonnek | MIT

A comprehensive subtitles importer plugin for the Godot Game Engine

Features 15+ subtitle formats supported including SRT, VTT, LRC, SSA/ASS, TTML/DFXP, SCC, MPL2, TMP, and more Runtime parsing - load and parse subtitle files at runtime or during import Easy to use - simple API for querying subtitles by time Editor

Goblend: Export to Godot 1

by Togira | GPL v3

Goblend is an advanced, customizable and non vibe-coded import/export pipeline from Blender to Godot. Exporting linked files as separate scenes, together with its many features like primitive collision shapes in Blender, baking materials for you or even

Goblend comes in two parts, a Blender extension and a Godot extension. This is the Godot part of Goblend. Get the Blender extension on the Blender Extensions site. Goblend is an import/export pipeline that allows you to export your Blender scenes into

JSONH Translations 1

by Joyless | MIT

A Godot plugin for importing translation files in JSONH V2 format using JsonhCs

This plugin allows you to import translation files in JSONH V2 format. For example, in en.jsonh : HELLO: "Hello there!" BYE: "Goodbye now! Read the documentation here. Note: This plugin requires Godot with C# .NET support. Note: You can use JsonhVscode to

Godot Animated Image 0

by yycStudio | MIT

Godot 4 GDExtension for loading and playing GIF, APNG, and Animated WebP with one unified API

Godot Animated Image A Godot 4 GDExtension for loading and playing GIF, APNG, and Animated WebP through one unified API. Load animated images from files or memory buffers, detect formats by magic bytes, import them as Godot resources, and play them with

Voxly-Core 0

by ClarkThyLord | MIT

Modular voxel plugin for Godot 4: import, edit, and render voxel content in-engine

3D Voxel plugin for Godot 4 enabling you to quickly: Import, edit, and render voxel content all in-editor. Everything below and more is free to use, check out the Voxly-Core open-source repository! Create, import and edit custom voxel content easily with

Folder Import Rules 0

by Quattro Byte | MIT

Godot has no way to set import settings per folder — you configure each texture by hand, or set one project-wide default. Folder Import Rules lets you define rules once per folder (compression, mipmaps, 3D auto-compression, and more) and apply them to

The problem Godot stores import settings in one .import file per asset. You can set a single project-wide default from the Import dock, and you can tweak assets one at a time — but there's nothing in between. "Every texture under art/sprites should be

SpriteForge - Auto Smart Sprite Slicer 0

by hbrahimozdemir | MIT

An advanced 2D Sprite editor, slicer, and texture toolkit for Godot 4. Features auto-slicing, background removal, text rasterizer, image resizing, and fast PNG/AtlasTexture/SpriteFrames export

SpriteForge is a powerful and lightweight editor plugin designed to make working with 2D sprite sheets, textures, and assets effortless in Godot 4. Key Features: Auto Slicer: Detect sprite boundaries automatically based on alpha transparency with high

Plugin Demo 0

by Godot Foundation | MIT

This contains multiple plugin demos, all placed in a project for convenience

This contains multiple plugin demos, all placed in a project for convenience. See the documentation on editor plugins for more information. Language: GDScript Renderer: Compatibility

Nexus Pipeline Importer 0

by movec | MIT

Feature-rich and easy to use Blender to Godot importer. Supports GLTF and GLB. Generate Game Logic, Materials and Levels in Blender and import it ready-to-use

Important Prerequisite The Nexus Pipeline Importer is the exclusive counterpart to the Blender addon Nexus Godot Pipeline. Find it on Superhivemarket: Nexus Godot Pipeline This Godot addon will only work as intended on files that have been exported using

Advanced Model Import 0

by Syvies | MIT

Advanced model import options for Godot 4.6+. Extract meshes and materials or replace materials in bulk

Advanced Model Import A Godot 4.6+ plugin adding some bulk model import options. Key Features Extract all meshes from multiple models. Extract all materials from multiple models. Set external materials for multiple models. See the affected model's paths

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