Mesh+Material Copy / Move / Repair
by ProtoForge Systems | MIT
Moving a .gltf in the FileSystem dock leaves its .bin and textures behind — Godot's dependency graph never sees files a glTF names by URI. Putting them back doesn't help: the failed import already wrote a poisoned .import. This fixes that. Drag a .gltf or
What this fixes A .gltf names its .bin and its textures inside its own JSON, as relative URIs. Godot's dependency graph never parses that JSON, so it cannot see those files at all. Drag the .gltf alone in the FileSystem dock and it moves alone, leaving
Advanced Model Import
by Syvies | MIT
Advanced model import options for Godot 4.6+. Extract meshes and materials or replace materials in bulk
Advanced Model Import A Godot 4.6+ plugin adding some bulk model import options. Key Features Extract all meshes from multiple models. Extract all materials from multiple models. Set external materials for multiple models. See the affected model's paths
Dark Furniture Set
by Copper Cat Creations | CC BY 4.0
Modern dark furniture set consisting of 11 models in .glb Format
The pack includes: 11 models: 4x Sideboards, 2x Highboards, 2x TV-Boards, 3xTV-Tables Specifications: Tris: 196 - 996 Materials: 1 Textures: 4 Texture Resolution: 4096x4096 Texture Maps: Diffuse, Ambient Occlusion, Normal, Roughness
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