Mesh+Material Copy / Move / Repair
by ProtoForge Systems | MIT
Moving a .gltf in the FileSystem dock leaves its .bin and textures behind — Godot's dependency graph never sees files a glTF names by URI. Putting them back doesn't help: the failed import already wrote a poisoned .import. This fixes that. Drag a .gltf or
What this fixes A .gltf names its .bin and its textures inside its own JSON, as relative URIs. Godot's dependency graph never parses that JSON, so it cannot see those files at all. Drag the .gltf alone in the FileSystem dock and it moves alone, leaving
Forest Vegetation - Sample Pack
by Renard Noir | MIT
Polygon-optimized 3D models with hand-painted, 1k resolution texture design to help out with level design, environment art, and general set dressing for your levels and 3D game worlds. Make that prairie or forest full of character with these human-made
What are these? Full, game-ready, stylized, hand-painted 3D models for use in set-dressing, environment art, level design, and general artwork in 3D games. Features Colorful hand-painted stylized textures bring vibrancy to your game world. 1K resolution
Asset Kit Browser
by ProtoForge Systems | MIT
An editor dock for browsing 3D asset libraries with generated thumbnails. Point it at your asset folders and click Index: it catalogs every mesh, renders a consistently framed, consistently lit thumbnail for each one inside the editor, and gives you search
What it does ProtoForge Kit Browser is an editor dock for projects that contain large 3D asset libraries — purchased asset packs, exported kits, scan collections. Godot's built-in FileSystem previews are too small and inconsistently framed to browse a
GodotMDL
by barebones | MIT
This tool allows you to right click common model files (.obj, .fbx, .mesh) and create a .mdl file
About I couldn't find any good tools to streamline the lengthy process of creating .mdl files, and I plan on using a lot of them in my game. So I made this tool in Godot. Features Right click conversion to .mdl Automatically converts model file to a .smd
Low Poly Tools Pack
by Polybuild | MIT
Four essential handcrafted lowpoly tools: an axe, hoe, hammer, and knife
Equip your characters and scenes with this Low Poly Tools Pack, featuring four essential handcrafted tools: an axe, hoe, hammer, and knife. Designed with stylized simplicity and optimized for real-time performance, these assets are ideal for survival
Low poly trees
by Polybuild | MIT
A curated collection of handcrafted stylized 3D tree models optimized for performance and visual appeal
Low Poly Tree Pack Bring stylized nature to life with our Low Poly Tree Pack, a curated collection of handcrafted 3D tree models optimized for performance and visual appeal. Whether you're building a game, animation, or interactive experience, these trees
Sinner's Salvation
by Glitched Code | MIT
Ceremonial Executioner Sword — A worn, lore-rich weapon featuring a rusted blade
This meticulously crafted executioner sword model features a beautifully worn texture that reflects its ancient and ceremonial nature. The blade is adorned with an intricate inscription reading, "When I raise this sword, so I wish that this poor sinner
Sentinel’s Edge
by Glitched Code | MIT
Sentinel's Edge is a game-ready fantasy sword featuring a polished blade, golden cross-guard, and emerald-encrusted pommel
Unleash the power of ancient magic with the Sentinel's Edge! This high-quality, game-ready sword model is perfect for any fantasy or medieval setting. The design combines elegance and danger, featuring a meticulously crafted blade, a golden cross-guard
Dark Furniture Set
by Copper Cat Creations | CC BY 4.0
Modern dark furniture set consisting of 11 models in .glb Format
The pack includes: 11 models: 4x Sideboards, 2x Highboards, 2x TV-Boards, 3xTV-Tables Specifications: Tris: 196 - 996 Materials: 1 Textures: 4 Texture Resolution: 4096x4096 Texture Maps: Diffuse, Ambient Occlusion, Normal, Roughness
GodotVMF
by H2xDev | MIT
An importer of VMF/MDL/VTF/VMT files from Source Engine
GodotVMF An asset pipeline bridge between Source Engine and Godot Engine. Allows to import VMF maps, MDLs, VTF and VMT from Source Engine games into Godot Engine. Highly recommended to use it with Hammer++. Features VMF geometry import Instances support
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