SpringVisual3D
by Jean d'Arc | MIT
GPU vertex displacement based customizable 3D spring geometry
This Godot 4 add-on generates and deforms customizable 3D spring geometry purely through GPU vertex displacement. It uses high-performance vertex shaders to mathematically construct, twist, and stretch the spring body in real time. Built for rapid
PathTools3D
by Joseph Martin | MIT
A collection of several helper nodes to extrude 2D profiles, 3D meshes, 3D Scenes and 3D MultiMesh instances along paths in real time. Implemented as a C++ GDExtension with built-in documentation
PathMesh3D A set of simple Godot 3D nodes for extruding and instancing 3D meshes along a Path3D. Implemented as a GDExtension in C++ for speed. Installation Just the addon You can get the addon zip file from either the AssetLib in the editor or the Asset
GodotVMF
by H2xDev | MIT
An importer of VMF/MDL/VTF/VMT files from Source Engine
GodotVMF An asset pipeline bridge between Source Engine and Godot Engine. Allows to import VMF maps, MDLs, VTF and VMT from Source Engine games into Godot Engine. Highly recommended to use it with Hammer++. Features VMF geometry import Instances support
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