Licenses
Uses AI
Order
Advanced Search

Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

SpringDamper 1

by Hyphinett | MIT

A simple spring damper implementation based on Ryan Juckett's post. Examples can be found in the examples folder

Godot Spring Damper By Hyphinett A simple spring damper implementation based on this post. Works with floats and vectors. Examples can be found in the examples folder. These spring dampers are intended to be instanced from code as an interpolation utility

Value Spring 1

by Andicraft | Unlicense

Animate values in code using springs! Juice up your game

Value Spring A very simple addon for Godot 4 that allows the user to animate whatever values they want from code, based on this video by t3ssel8r. It adds the following objects: ValueSpring A type of Resource that can be used from any node to animate

DampedSprings 0

by Salmiakki Studios | MIT

A C++ add-on for damped spring smoothing functionality

DampedSprings Damped Springs are the ideal way to add motion smoothing for objects that have inertia. These work like shock absorbers with a spring and dampener. Things like cameras, weapon bob, object following/orbiting behaviors, platform/door movement

SpringVisual3D 0

by Jean d'Arc | MIT

GPU vertex displacement based customizable 3D spring geometry

This Godot 4 add-on generates and deforms customizable 3D spring geometry purely through GPU vertex displacement. It uses high-performance vertex shaders to mathematically construct, twist, and stretch the spring body in real time. Built for rapid

loading more results...