SpringVisual3D
by Jean d'Arc | MIT
GPU vertex displacement based customizable 3D spring geometry
This Godot 4 add-on generates and deforms customizable 3D spring geometry purely through GPU vertex displacement. It uses high-performance vertex shaders to mathematically construct, twist, and stretch the spring body in real time. Built for rapid
Hap Video
by Clay Tercek | MIT
GPU-native Hap video playback. BC-compressed frames decode straight to texture, fast enough for many simultaneous 4K@60 layers, with instant seek and reverse
Hap Video plays Hap-encoded QuickTime/MOV files with GPU-native decoding. Hap frames are already GPU texture-compressed, so playback is just a Snappy decompress and a texture upload. There's no CPU-side pixel decoding and no per-frame color conversion
Native Video
by Clay Tercek | MIT
Hardware-decoded MP4/MOV playback (H.264/HEVC) via AVFoundation and Media Foundation. Zero-copy to the GPU, drop-in with VideoStreamPlayer. No bundled software decoder, no FFmpeg dependency
Hardware-accelerated MP4 video playback (H.264/HEVC) using the OS's own decoders. Zero-copy to the GPU, drop-in compatible with Godot's VideoStreamPlayer. Instead of bundling a software decoder, this GDExtension uses each OS's media framework purely as a
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