Hap Video
by Clay Tercek | MIT
GPU-native Hap video playback. BC-compressed frames decode straight to texture, fast enough for many simultaneous 4K@60 layers, with instant seek and reverse
Hap Video plays Hap-encoded QuickTime/MOV files with GPU-native decoding. Hap frames are already GPU texture-compressed, so playback is just a Snappy decompress and a texture upload. There's no CPU-side pixel decoding and no per-frame color conversion
Game Component Bundle
by Paweł Gajewski 3 | MIT
A collection of isolated game components
A collection of isolated game components, which will work even after placing them in a completely unrelated project, made with the Godot Engine. Includes a controllable player character, level environment, a flexible menu system, a modular and extremely
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