Licenses
Order

Hap Video 0

by Clay Tercek | MIT

GPU-native Hap video playback. BC-compressed frames decode straight to texture, fast enough for many simultaneous 4K@60 layers, with instant seek and reverse

Hap Video plays Hap-encoded QuickTime/MOV files with GPU-native decoding. Hap frames are already GPU texture-compressed, so playback is just a Snappy decompress and a texture upload. There's no CPU-side pixel decoding and no per-frame color conversion

Game Component Bundle 0

by Paweł Gajewski 3 | MIT

A collection of isolated game components

A collection of isolated game components, which will work even after placing them in a completely unrelated project, made with the Godot Engine. Includes a controllable player character, level environment, a flexible menu system, a modular and extremely

loading more results...