Description
Changelog
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SpriteForge is a powerful and lightweight editor plugin designed to make working with 2D sprite sheets, textures, and assets effortless in Godot 4.
Key Features:
- Auto Slicer: Detect sprite boundaries automatically based on alpha transparency with high-performance C++ level processing.
- Smart Background Remover & Magic Wand: Instantly erase solid, gradient, or AI-generated backgrounds using perceptual color clustering (K-means) and magic wand selection.
- Canvas Image Resizer: Resample textures directly inside Godot with pixel-art friendly (Nearest) or smooth (Bilinear/Lanczos) interpolation, with optional automatic slice boundary scaling.
- Text Tool: Render custom text with custom font files (.ttf, .otf, .woff, .tres) onto your textures with live gizmo controls.
- Interactive Gizmos: Rotate (with visual rotation handle), scale via 4-corner handles, and position frames seamlessly on canvas.
- Grid Slicing: Subdivide sheets into fixed cell grids with custom offset and separation, with an option to automatically discard empty cells.
- Animation Preview Player: Preview animation sequences dynamically inside the editor.
- Flexible Export: Extract your sliced sprites into individual PNGs, AtlasTextures, Shader Scenes, or SpriteFrames resources.
Installation & Usage:
- Download and copy the
addons/sprite_forgedirectory to your project'sres://addons/folder. - Enable the plugin via Project -> Project Settings -> Plugins -> SpriteForge.
- Access the SpriteForge dock in your bottom editor panel.
Changelog for version v1.1.3
No changelog provided for this version.