Description
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SpriteForge is a powerful and lightweight editor plugin designed to make working with 2D sprite sheets, textures, and assets effortless in Godot 4.

Key Features:

  • Auto Slicer: Detect sprite boundaries automatically based on alpha transparency with high-performance C++ level processing.
  • Smart Background Remover & Magic Wand: Instantly erase solid, gradient, or AI-generated backgrounds using perceptual color clustering (K-means) and magic wand selection.
  • Canvas Image Resizer: Resample textures directly inside Godot with pixel-art friendly (Nearest) or smooth (Bilinear/Lanczos) interpolation, with optional automatic slice boundary scaling.
  • Text Tool: Render custom text with custom font files (.ttf, .otf, .woff, .tres) onto your textures with live gizmo controls.
  • Interactive Gizmos: Rotate (with visual rotation handle), scale via 4-corner handles, and position frames seamlessly on canvas.
  • Grid Slicing: Subdivide sheets into fixed cell grids with custom offset and separation, with an option to automatically discard empty cells.
  • Animation Preview Player: Preview animation sequences dynamically inside the editor.
  • Flexible Export: Extract your sliced sprites into individual PNGs, AtlasTextures, Shader Scenes, or SpriteFrames resources.

Installation & Usage:

  1. Download and copy the addons/sprite_forge directory to your project's res://addons/ folder.
  2. Enable the plugin via Project -> Project Settings -> Plugins -> SpriteForge.
  3. Access the SpriteForge dock in your bottom editor panel.

Changelog for version v1.1.3

No changelog provided for this version.

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