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RTS Camera 3D 2

by Alfred Reinold Baudisch | MIT

Configurable 3D RTS Camera with dragging panning, zooming, zooming to mouse, movement, rotation, orbiting and screen edge panning

Godot RTS Camera 3D A fully-featured configurable 3D RTS Camera for Godot 4 with dragging panning, zooming, zooming to mouse, movement, rotation, orbiting and screen edge panning. Controls Zoom: mouse wheel Drag panning: middle mouse button click and drag

Node Row 0

by Escualina | MIT

Nodes for aligning and evenly space 2D and 3D nodes

Node Row A simple plugin that adds two custom nodes for aligning 2D and 3D nodes at uniform distances and interpolate their properties. How to use Add multiple nodes of the class Node2D or Node3D as children of a NodeRow2D or a NodeRow3D, respectively

Perspective Quads 0

by BunkWire2X8 | MIT

A set of specialized nodes that implement four-point perspective warping for 2D sprites

Perspective Quads This Godot addon implements four-point perspective warping for 2D sprites, with draggable corner handles, carousel drivers, and SubViewport input forwarding. Whether you want a 2D piece of paper to convey depth, set up a scene in a point

AfterImage2D 0

by DocterBuster | MIT

A Custom 2D Node that produces an AfterImage effect from a Sprite2D

A general-purpose Node that will generate an optimized Afterimage effect. Features: Easily customizable! Frame Continuity toggle (Remembers the properties of the sprite frame including it’s texture, transform and more) Built in Monochrome Shader option to

Desktop Caster 0

by Nekitori Hakari | MIT

Cross-platform desktop screen capture GDExtension for Godot 4, written in Rust (Windows/DXGI, macOS/ScreenCaptureKit, Linux/PipeWire+X11)

πŸŽ₯ Godot Desktop Caster GD Desktop Caster is a high-performance, cross-platform Godot 4.x GDExtension for real-time desktop screen capture. Written entirely in Rust, it utilizes native OS-level APIs to achieve minimal latency and zero overhead on Godot's

Note Pitch Detector 0

by manfish | MIT

Adds a NoteDetector node that emits signals when it detects musical notes from the microphone

Godot Note Pitch Detector Addon β™ͺ Adds a NoteDetector node that emits signals when it detects musical notes from the microphone. Useful for creating musical games, interactive toys, visualizers, etc. Prerequisites Enable the addon in the project settings

Procedurally Physical Ecological Planet 0

by chlingzool | BSD 3-Clause Clear License

Procedurally Physical Ecological Planet (PPEP) is a library of 2d nodes for Godot 4.6+, which can be used to create procedurally generated planets with physical and ecological features. It is designed to be lightweight, fast, and easy to use, making it

Procedurally Physical Ecological Planet (PPEP) Procedurally Physical Ecological Planet (PPEP) is a library of 2d nodes for Godot 4.6+, which can be used to create procedurally generated planets with physical and ecological features. It is designed to be

Plugin Demo 0

by Godot Foundation | MIT

This contains multiple plugin demos, all placed in a project for convenience

This contains multiple plugin demos, all placed in a project for convenience. See the documentation on editor plugins for more information. Language: GDScript Renderer: Compatibility

Advanced Radial Menu 0

by display | MIT

Advanced radial menu node for weapon wheel, emote selection, etc

Advanced radial menu node Supports controller Supports input actions (you can still code your own behavior) Code is statically typed and optimized

Cheat Code Listener 0

by Feymood | MIT

Simple, one script plugin that adds a node type, CheatCodeListener, that listens for a sequence of input actions from the player and emits a signal when it's properly executed. Written in plain GDScript

Cheat Code Listener Simple, one script plugin that adds a node type, CheatCodeListener, that listens for a sequence of input actions from the player and emits a signal when it's properly executed. Written in plain GDScript. Feature list Provide a sequence

Safe Area Control 0

by Adriaan de Jongh | CC0 1.0 Universal

A node to resize your UI to match the device's safe area

This plugin adds a 'SafeAreaControl' node that resizes itself to match the device's safe area. Use this node to stop your UI from being positioned under physical device notches, physical camera cutouts, or operating system buttons

Advanced Timer 0

by Racer911-1 | MIT

An advanced countdown timer that extends the functionality of the Timer class

Features AdvancedTimer The AdvancedTimer node expands the Timer class by providing a wider set of functionalities. Outside of using it to start a predetermined countdown timer, this node also provides a random timer of equal distribution and weighted

Window Capture 0

by punikonta | MIT

GDExtension to capture a specific window and provide it as a texture

Window Capture This GDExtension adds a node WindowCapture that captures a window (identified by its window title) and provides it as an ImageTexture . It's tuned for performance and uses the Windows Graphics Capture API. Works at least with Godot 4.6, but

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