Plugin Demo
by Godot Foundation | MIT
This contains multiple plugin demos, all placed in a project for convenience
This contains multiple plugin demos, all placed in a project for convenience. See the documentation on editor plugins for more information. Language: GDScript Renderer: Compatibility
Advanced Radial Menu
by display | MIT
Advanced radial menu node for weapon wheel, emote selection, etc
Advanced radial menu node Supports controller Supports input actions (you can still code your own behavior) Code is statically typed and optimized
RTS Camera 3D
by Alfred Reinold Baudisch | MIT
Configurable 3D RTS Camera with dragging panning, zooming, zooming to mouse, movement, rotation, orbiting and screen edge panning
Godot RTS Camera 3D A fully-featured configurable 3D RTS Camera for Godot 4 with dragging panning, zooming, zooming to mouse, movement, rotation, orbiting and screen edge panning. Controls Zoom: mouse wheel Drag panning: middle mouse button click and drag
Cheat Code Listener
by Feymood | MIT
Simple, one script plugin that adds a node type, CheatCodeListener, that listens for a sequence of input actions from the player and emits a signal when it's properly executed. Written in plain GDScript
Cheat Code Listener Simple, one script plugin that adds a node type, CheatCodeListener, that listens for a sequence of input actions from the player and emits a signal when it's properly executed. Written in plain GDScript. Feature list Provide a sequence
Safe Area Control
by Adriaan de Jongh | CC0 1.0 Universal
A node to resize your UI to match the device's safe area
This plugin adds a 'SafeAreaControl' node that resizes itself to match the device's safe area. Use this node to stop your UI from being positioned under physical device notches, physical camera cutouts, or operating system buttons
Window Capture
by punikonta | MIT
GDExtension to capture a specific window and provide it as a texture
Window Capture This GDExtension adds a node WindowCapture that captures a window (identified by its window title) and provides it as an ImageTexture . It's tuned for performance and uses the Windows Graphics Capture API. Works at least with Godot 4.6, but
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