Description
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Procedurally Physical Ecological Planet (PPEP) is a library of 2d nodes for Godot 4.6+, which can be used to create procedurally generated planets with physical and ecological features. It is designed to be lightweight, fast, and easy to use, making it suitable for a wide range of projects.

Installation

  1. Download the zip file.
  2. Unzip the file and copy res://addons/procedurallyphysicalecologicalplanet/ into your project's res://addons/ directory.
  3. Enable it in Project Settings -> Plugins.

Features and Modules

PPEP is lightweight, fast, and easy to use. It is designed to be a node that can be added to any Godot 4.6+ project. It can be used to create a amazing procedurally generated planets.

  • Terrain Generation: PPEP has a special built-in terrain generation system that can create realistic landscapes, including mountains, valleys, lowlands, etc. and can be customized to create unique terrain features. What's more! It is fast and efficient that can generate large terrains in real-time.
  • Simple Ecosystem Simulation: PPEP can simulate ecosystems, including flora and fauna, and can be customized to create unique ecosystems. It can also simulate the effects of climate change on the ecosystem.

The ecosystem simulation is a module that is still in development, and it is not yet fully functional. It is expected to be fully functional in the future.

Future Plans

  • Add English Documentation: PPEP will have English documentation to make it easier for users to understand and use the node.
    Important Level: Medium
  • Save and Load Terrain Data: PPEP will have the ability to save and load generated terrain data.
    Important Level: Right Now
  • Improve Environment Generation: PPEP will have improved environment generation capabilities to create more diverse and realistic ecosystems.
    Important Level: High
  • Destructible Terrain: PPEP will have the ability to create destructible terrain that can be modified during gameplay.
    Important Level: High
  • Weather and Water System: PPEP will have a weather system that can simulate different weather conditions, including rain, snow, and storms. Adding a water system to the simulation. It will also be able to simulate the effects of weather on the ecosystem.
    Important Level: Low

My Runtime Environment

I am using the following environment to develop and test PPEP:

Godot v4.6.3.stable - Windows 11 (build 26200) - Multi-window, 1 monitor - Direct3D 12 (Forward+) - dedicated NVIDIA GeForce RTX 4060 Laptop GPU (NVIDIA; 32.0.15.9227) - 13th Gen Intel(R) Core(TM) i7-13620H (16 threads) - 15.70 GiB memory

In fact, mine not too bad computer, so I cannot make sure it can run fast on every machine.

More information and full description on codeberg

Changelog for version 3.0.2-dev-bbbc3a2aae

No changelog provided for this version.

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