Description
Changelog
Reviews (0)
Node Row
A simple plugin that adds two custom nodes for aligning 2D and 3D nodes at uniform distances and interpolate their properties.
How to use


- Add multiple nodes of the class Node2D or Node3D as children of a NodeRow2D or a NodeRow3D, respectively.
- Adjust the start and end points of the row by moving the first and last child nodes.
- Check/uncheck the properties of the children to be interpolated such as scale and rotation.
- To disable the automatic updating uncheck the property
Editor Live Update, then you can align them manually clicking theAlignbutton. - The
Remove and reparentbutton takes out the children and reparents them to NodeRow's parent, then deletes NodeRow.
Credits
- Godot Engine Logo by Andrea Calabró, licensed under CC BY 4.0.
Changelog for version v1.1
2026-10-11 21:40:47
No changelog provided for this version.