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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

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Dear ImGui Godot 3

by Shatadev | MIT

Fully-featured Dear ImGui plugin for Godot 4 with imgui-rs backend. Made by Shatadev. Dear ImGui created by ocornut

Dear ImGUI is a handy-dandy immediate mode graphical user interface commonly used for tooling and debugging. Latest: 1.19.0 NOTICE: After updating the addon or changing engine versions, restart the engine, then toggle the plugin and singleton off and on

Rust Tools 1

by thomastc | MIT

A suite of utilities for working with Rust GDExtensions

A suite of utilities for working with Rust GDExtensions: Compile your Rust code with the click of a button, and see the compile output right in the Godot editor. Code is also compiled automatically before running your project. Enable Rust backtraces for

CrabbyConsole 1

by bauxitedev | MIT

CrabbyConsole is a feature-packed dev console for your Godot game, allowing you to run arbitrary GDScript and custom commands during the game. It can be used for debugging, inspecting and modifying your game at runtime, and also for diagnosing performance

CrabbyConsole CrabbyConsole is a feature-packed dev console for your Godot game, allowing you to run arbitrary GDScript and custom commands during the game. It can be used for debugging, inspecting and modifying your game at runtime, and also for

NovaLogger 0

by NovaProto | MIT

NovaLogger - A Godot-Rust gdextension logger using the log crate :3 Usable in GDScript using the Log and Span classes and in Rust using the log crate (for the fatal level you need to call a macro from this crate)

Picking the variant Use the no-log-compat if this is your only rust gdextension OR none of your gdextensions use the "log" crate. You can use the log-compat variant if you are not sure about the above or if one of your rust gdextensions uses the "log"

GDRS Ink 0

by Green Fox | MIT

A GDExtension implementation of Ink by Inkle, a fantastic battle-tested language used for telling interactive stories

GDRS Ink An Ink by Inkle implementation. Ink is an amazing portable scripting language for scripting stories. It has been used to tell all kinds of game stories from pure Visual Novels to Adventure games. This implementation is built on Rust-compiled

Desktop Caster 0

by Nekitori Hakari | MIT

Cross-platform desktop screen capture GDExtension for Godot 4, written in Rust (Windows/DXGI, macOS/ScreenCaptureKit, Linux/PipeWire+X11)

🎥 Godot Desktop Caster GD Desktop Caster is a high-performance, cross-platform Godot 4.x GDExtension for real-time desktop screen capture. Written entirely in Rust, it utilizes native OS-level APIs to achieve minimal latency and zero overhead on Godot's

Godot MOG 0

by Jake Cattrall | MIT

Godot 4 GDExtension addon that imports MoGen `.mog` source files as PackedScenes — both via the editor importer and at runtime through the `MogLoader` class

What it does godot-mog is a GDExtension addon that teaches Godot 4 how to read MoGen .mog source files. When the editor sees a .mog file under res:// , the addon parses it, lowers it through the same pipeline mogen build uses, exports a glTF binary in

Voxel Destruction 0

by Terabase Studios | MIT

Allows dynamic voxel destruction with debris along with other voxel features. Allows importing .vox files and damaging with a specialized voxel destruction node. Also adds custom monitors and project settings for a more complete experience

There is a channel for Voxel-Destruction in the Terabase Discord Server! Allows dynamic voxel destruction with debris along with other voxel features. Allows importing .vox files and damaging with a specialized voxel destruction node. Also adds custom

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