Licenses
Uses AI
Order
Advanced Search

Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Loggie 4

by Shiva Shadowsong | MIT

Simple yet feature-rich logger and string composer. Stylize, organize, filter and customize your log messages easier than ever

A flexible logger + string composer that scales with your needs. Start simple with composing basic messages, then scale up to advanced formatting, styling and organization when your project demands it. Clean, powerful, well documented, and always under

Instance Log 1

by codevogel | MIT

Instance Log is a Godot editor plugin for debugging projects that run multiple game instances at once (for example, host + clients in multiplayer tests). It adds an 'Instance Log' panel next to Godot's Output panel and groups each message by instance role

Instance Log (for Godot) Instance Log is a Godot editor plugin for debugging projects that run multiple game instances at once (for example, host + clients in multiplayer tests). It adds an Instance Log panel next to Godot's Output panel and groups each

eLogger 0

by Enaweg | MIT

eLogger is a high-performance structured logging plugin for Godot .NET, powered by ZLogger. It integrates with Microsoft.Extensions.Logging, routes logs into Godot’s output system, captures engine warnings and errors, and supports zero-allocation logging

eLogger High-performance structured logging for Godot .NET, powered by ZLogger. eLogger integrates ZLogger with Godot to provide fast, zero-allocation text and structured logging through the standard Microsoft.Extensions.Logging API. Logs are routed

Log Pop 0

by ZIM | MIT

A lightweight in-game log overlay for Godot 4 (pure GDScript, no .NET required). Works in both GDScript and C# projects. View print / warning / error while running. Open with hotkey (default Ctrl+L), three-finger long-press, or auto-open on error (can be

Log Pop A lightweight in-game log overlay for Godot 4. View print / warning / error messages while the game is running — useful for debugging on device, touch builds, or when the editor Output panel isn't enough. Pure GDScript, no .NET required. Works in

NovaLogger 0

by NovaProto | MIT

NovaLogger - A Godot-Rust gdextension logger using the log crate :3 Usable in GDScript using the Log and Span classes and in Rust using the log crate (for the fatal level you need to call a macro from this crate)

Picking the variant Use the no-log-compat if this is your only rust gdextension OR none of your gdextensions use the "log" crate. You can use the log-compat variant if you are not sure about the above or if one of your rust gdextensions uses the "log"

Loggie Console 0

by Smitner Studio | MIT

An interactive debug console built on top of Loggie with filtering, search, and flexible display support

Loggie Console An interactive debug console for Godot 4.4. Built on top of Loggie with filtering, search, and flexible display support. Key Features Multi-domain filtering: Organize logs by system (Audio, Physics, AI, etc.) with color-coded visualization

loading more results...