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Debug Terminal 0

by PawnxPawn | MIT

A debug terminal that can register, execute, inspect, and remove custom commands at runtime. Includes a watcher system for monitoring live properties, node values, and script fields

Debug Terminal A debug terminal that can register, execute, inspect, and remove custom commands at runtime. Includes a watcher system for monitoring live properties, node values, and script fields. Core Features Runtime command registration Register new

Instance Log 1

by codevogel | MIT

Instance Log is a Godot editor plugin for debugging projects that run multiple game instances at once (for example, host + clients in multiplayer tests). It adds an 'Instance Log' panel next to Godot's Output panel and groups each message by instance role

Instance Log (for Godot) Instance Log is a Godot editor plugin for debugging projects that run multiple game instances at once (for example, host + clients in multiplayer tests). It adds an Instance Log panel next to Godot's Output panel and groups each

Screenshots 1

by pumpkintree | MIT

Godot addon that lets you rapidly take screenshots. Supports taking bursts in multiple resolutions, locales, and formats

Screenshots Lets you rapidly take screenshots. Supports taking bursts in multiple resolutions, locales, and formats. Installation Download the latest release and paste it into your Godot project Enable the addon in the Project Settings Usage Play a scene

Signal Lens 0

by Yann Lemos | MIT

A Visual Debugger for Signals. Supports Godot 4.3

Features Click on a node in the remote scene tree and instantly view all its signals' connections. View signal emissions in real-time as they are emitted in-game. Select and rearrange a graph view to inspect your signal connections. Keep signal emissions

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