Description
Changelog
Reviews
Features
- Click on a node in the remote scene tree and instantly view all its signals' connections.
- View signal emissions in real-time as they are emitted in-game.
- Select and rearrange a graph view to inspect your signal connections.
- Keep signal emissions so you can inspect them later.
- Modify the signal emission speed so you can fine-tune the experience for your debugging purposes.
- Supports inspection of built-in and custom signals.
- Supports inspection of built-in, custom and autoload nodes — if it's in the remote tree, you can inspect it.
- Draws both anonymous and named callables that are connected to a signal.
- Log every signal emitted.
- Inspection of Object, RefCounted and Resource types not supported (yet!)
How To Use
- While the project is playing, go to the debugger panel and select the "Signal Lens" tab.
- Select any node in the remote tree and Signal Lens will instantly draw the node's signal connections.
Changelog for version v1.4.0
No changelog provided for this version.