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Description
Changelog
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Features

  • Click on a node in the remote scene tree and instantly view all its signals' connections.
  • View signal emissions in real-time as they are emitted in-game.
  • Select and rearrange a graph view to inspect your signal connections.
  • Keep signal emissions so you can inspect them later.
  • Modify the signal emission speed so you can fine-tune the experience for your debugging purposes.
  • Supports inspection of built-in and custom signals.
  • Supports inspection of built-in, custom and autoload nodes — if it's in the remote tree, you can inspect it.
  • Draws both anonymous and named callables that are connected to a signal.
  • Log every signal emitted.
  • Inspection of Object, RefCounted and Resource types not supported (yet!)

How To Use

  1. While the project is playing, go to the debugger panel and select the "Signal Lens" tab.
  2. Select any node in the remote tree and Signal Lens will instantly draw the node's signal connections.

Changelog for version v1.4.0

No changelog provided for this version.

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