Licenses
Order

Spark: Reactive Programming and Declarative UI 0

by CoMiGo Games | MIT

Reactive state management for Godot 4 inspired by web frameworks. Declare state, derive computed values, create side effects, create nodes for array and dictionary items, and bind everything to your UI (or gameplay-related nodes!) — all with minimal

🎇 Spark — Reactive state for Godot 4 Reactive state management for Godot 4, inspired by Svelte's runes. Declare state, derive computed values, create side effects, and bind everything to your UI (or gameplay-related nodes!) — all with minimal boilerplate

SignalBus 0

by Charles Partous | MIT

Emit and connect to global signals from any script in your project

🚦 SignalBus SignalBus is a Godot editor plugin that enables the creation of global signals! Global signals may be emitted from and/or connected to any script in your project. ✨ Features SignalBus (Autoload) A core singleton script that manages the

Reactive 0

by Anywhere Connection Corporation | LGPL v3

A library for applications to have a shared source of state

Reactive is a library for applications to have a shared source of state and responsive UIs without the split-brain problem

Signal Lens 0

by Yann Lemos | MIT

A Visual Debugger for Signals Supports Godot 4.3 and 4.4

Features Click on a node in the remote scene tree and instantly view all its signals' connections. View signal emissions in real-time as they are emitted in-game. Select and rearrange a graph view to inspect your signal connections. Keep signal emissions

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