Scene Graphs
by Genery | MIT
A graph-based editor for signals, node references and more
The Scene Graphs plugin adds a visual, graph-based editor for nodes, signals and node references. Views are configurable and persistent, so you're in control of exactly how much or how little information you see in the graph. This plugin is moddable, too
Event Bus
by dianawilliam | MIT
A node based pub/sub bus system for handling events between scenes
Godot Event Bus Addon A lightweight, decoupled pub/sub event bus system for Godot 4. The Event Bus addon allows nodes across different scenes and UI hierarchies to communicate seamlessly via string-based routes without creating direct scene dependencies
Pong with GDScript Demo
by Godot Foundation | MIT
A simple Pong game. This demo shows best practices for game development in Godot, including signals
A simple Pong game. This demo shows best practices for game development in Godot, including signals. Language: GDScript Renderer: Compatibility
Spark: Reactive Programming and Declarative UI
by CoMiGo Games | MIT
Reactive state management for Godot 4 inspired by web frameworks. Declare state, derive computed values, create side effects, create nodes for array and dictionary items, and bind everything to your UI (or gameplay-related nodes!) — all with minimal
🎇 Spark — Reactive state for Godot 4 Reactive state management for Godot 4, inspired by Svelte's runes. Declare state, derive computed values, create side effects, and bind everything to your UI (or gameplay-related nodes!) — all with minimal boilerplate
SignalBus
by Charles Partous | MIT
Emit and connect to global signals from any script in your project
🚦 SignalBus SignalBus is a Godot editor plugin that enables the creation of global signals! Global signals may be emitted from and/or connected to any script in your project. ✨ Features SignalBus (Autoload) A core singleton script that manages the
Reactive
by Anywhere Connection Corporation | LGPL v3
A library for applications to have a shared source of state
Reactive is a library for applications to have a shared source of state and responsive UIs without the split-brain problem
Signal Lens
by Yann Lemos | MIT
A Visual Debugger for Signals. Supports Godot 4.3
Features Click on a node in the remote scene tree and instantly view all its signals' connections. View signal emissions in real-time as they are emitted in-game. Select and rearrange a graph view to inspect your signal connections. Keep signal emissions
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