Event Bus
by dianawilliam | MIT
A node based pub/sub bus system for handling events between scenes
Godot Event Bus Addon A lightweight, decoupled pub/sub event bus system for Godot 4. The Event Bus addon allows nodes across different scenes and UI hierarchies to communicate seamlessly via string-based routes without creating direct scene dependencies
Lovely Event
by Im Tired Rat | MIT
A light-weight but flexible script-based event sequencer add-on for Godot based off my original Love2D event sequencer system, hence the name
A script-based event sequencer in which you queue "events" into a queue of your choosing! Perfect for creating cutscenes or calling a sequential string of functions! Flexible and customizable, small and easy to integrate into projects. I've used this in
GoActions
by Charles Partous | MIT
A small Godot addon for wiring node behavior without creating a new script for every event
GoActions A small Godot addon for wiring node behavior visually, without creating a new script for every event. GoActions provides a set of reusable action nodes that can trigger methods, sequence events, delay execution, tween properties, and destroy
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