Description
Changelog
Reviews
Screenshots
Lets you rapidly take screenshots. Supports taking bursts in multiple resolutions, locales, and formats.
Installation
- Download the latest release and paste it into your Godot project
- Enable the addon in the Project Settings
Usage
- Play a scene
- (Optional) Adjust settings in the Debugger panel
- Press the shutter button
- View your screenshots in the Camera Roll or click on the link in the Output panel
Configuration
Configure the addon from its Debugger panel. Settings are stored at settings.cfg.
Shutter
- Pauses game: Pause execution while taking screenshots. Useful for ensuring consistency across burst captures.
- Show shutter: Toggle shutter visibility
- Shutter sounds: Whether to play shutter sound effect
- Input Action: Configure keyboard shortcut
Resolution
- Specify one or more target sizes. The addon calls
DisplayServer.window_set_size()for each size before capturing.
Locales
- Select locales to load before taking screenshots.
Save
- Path: Screenshot save location (default:
user://screenshots) - Formats: PNG, JPG, WEBP
- Use subfolders: Organize bursts into folders with this structure
$PROJECTNAME_$TIMESTAMP/$LOCALE/$RESOLUTION
API
Accessible through the Screenshots singleton.
Methods
take_burst()
Takes one or more screenshots (a burst) using settings specified in the Debugger panel.
Signals
burst_starting
Fires before capture. Use this to hide debug UI elements.
image_captured(image: Image)
Fires after each individual capture.
burst_ended
Fires after the burst is completed. Use it to unhide debug UI elements.
Version Compatibility
Tested on Godot 4.5 (Linux and macOS)
Support
Questions? Email [email protected]
Credits
- Developed by Davide Di Staso
- Screenshots addon icon based on modified Godot Editor icons
- Shutter icon by Bootstrap
- Shutter sound effect by ALEXIS_GAMING_CAM from Pixabay
- Editor Theme Explorer by Yuri Sizov and Godot Plugin Reloader by Iceflower have been used during development
Changelog for version v1.2
No changelog provided for this version.