Custom Logging Demo
by Godot Foundation | MIT
This demo showcases a custom logger implementation, which runs in parallel with the built-in logging facilities (including file logging). The custom logger displays all messages printed by the engine in an in-game console
This demo showcases a custom logger implementation, which runs in parallel with the built-in logging facilities (including file logging). The custom logger displays all messages printed by the engine in an in-game console. See Logging in the documentation
Godotty
by Ingur Veken | MIT
A full-featured yet light-weight terminal emulator for the Godot editor, powered by libghostty. Run shells, TUIs, and/or AI coding agents without leaving Godot
Godotty A full-featured yet light-weight terminal emulator for the Godot Engine, powered by libghostty. Features Full terminal emulation powered by ghostty's VT engine (libghostty-vt) Terminals anywhere in the editor: movable docks, a tabbed/toggleable
DCKit
by Brahm bir Singh | MIT
A modular in-game developer console for Godot 4 — full command pipeline, syntax-highlighted input, autocomplete, and live documentation
DCKit adds a fully-featured developer console to any Godot 4 project. Type commands at runtime, inspect and set variables, run chained operations, and extend with your own commands — all without touching the core. Pipeline Input goes through a lexer
Developer Game Console
by cherttov | MIT
Godot addon that adds an in-game developer console to run and output in-game commands. Configuration & Usage information in detailed description or on Github (README.md)
Godot Developer Console Godot addon that adds an in-game developer console to run and output in-game commands. Note: All of the documentation below is written based on the newest Release Installation Download the latest release from the repository
Developer Console
by jitspoe | MIT
Console that can be used to easily add commands to be used while the game is running for quick debugging, loading levels, changing settings, etc
Developer console addon for Godot engine. Simply drop the addons directory into your godot project, go to the project settings, plugins, and enable "Console". After you've done that, you can add console commands from any class. Example: func _ready()
LimboConsole
by limbonaut | MIT
A simple and easy-to-use in-game dev console
A simple and easy-to-use in-game dev console with a command interpreter for Godot Engine 4. It supports auto-completion with TAB for commands and history, auto-correction, inline hints and highlighting, command help text generation, argument parsing for
Command Terminal
by 20ml | MIT
Command Terminal is an addon for Godot 4.x that manages a developer-created, hierarchical command system (think Minecraft), with the focus of providing flexible commands, with direct and strongly-typed interaction with business logic, through fairly
Command Terminal Command Terminal is an addon for Godot 4.x that manages a developer-created, hierarchical command system (think Minecraft), with the focus of providing flexible commands, with direct and strongly-typed interaction with business logic
Loggie
by Shiva Shadowsong | MIT
Simple yet feature-rich logger and string composer. Stylize, organize, filter and customize your log messages easier than ever
A flexible logger + string composer that scales with your needs. Start simple with composing basic messages, then scale up to advanced formatting, styling and organization when your project demands it. Clean, powerful, well documented, and always under
Loggie Console
by Smitner Studio | MIT
An interactive debug console built on top of Loggie with filtering, search, and flexible display support
Loggie Console An interactive debug console for Godot 4.4. Built on top of Loggie with filtering, search, and flexible display support. Key Features Multi-domain filtering: Organize logs by system (Audio, Physics, AI, etc.) with color-coded visualization
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