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Developer Console 6

by jitspoe | MIT

Console that can be used to easily add commands to be used while the game is running for quick debugging, loading levels, changing settings, etc

Developer console addon for Godot engine. Simply drop the addons directory into your godot project, go to the project settings, plugins, and enable "Console". After you've done that, you can add console commands from any class. Example: func _ready()

LimboConsole 5

by limbonaut | MIT

A simple and easy-to-use in-game dev console

A simple and easy-to-use in-game dev console with a command interpreter for Godot Engine 4. It supports auto-completion with TAB for commands and history, auto-correction, inline hints and highlighting, command help text generation, argument parsing for

Loggie 4

by Shiva Shadowsong | MIT

Simple yet feature-rich logger and string composer. Stylize, organize, filter and customize your log messages easier than ever

A flexible logger + string composer that scales with your needs. Start simple with composing basic messages, then scale up to advanced formatting, styling and organization when your project demands it. Clean, powerful, well documented, and always under

Godotty 4

by Ingur Veken | MIT

A full-featured yet light-weight terminal emulator for the Godot editor, powered by libghostty. Run shells, TUIs, and/or AI coding agents without leaving Godot

Godotty A full-featured yet light-weight terminal emulator for the Godot Engine, powered by libghostty. Features Full terminal emulation powered by ghostty's VT engine (libghostty-vt) Terminals anywhere in the editor: movable docks, a tabbed/toggleable

CrabbyConsole 1

by bauxitedev | MIT

CrabbyConsole is a feature-packed dev console for your Godot game, allowing you to run arbitrary GDScript and custom commands during the game. It can be used for debugging, inspecting and modifying your game at runtime, and also for diagnosing performance

CrabbyConsole CrabbyConsole is a feature-packed dev console for your Godot game, allowing you to run arbitrary GDScript and custom commands during the game. It can be used for debugging, inspecting and modifying your game at runtime, and also for

DCKit 1

by Brahm bir Singh | MIT

A modular in-game developer console for Godot 4 — full command pipeline, syntax-highlighted input, autocomplete, and live documentation

DCKit — Developer Console for Godot 4 DCKit is a full-featured, extensible in-game developer console for Godot 4. > player.warp Vector3(12, 0, 8) ✓ warped to (12, 0, 8) in 0.3 ms It provides everything you need to build a powerful developer console into

Developer Game Console 1

by cherttov | MIT

An in-game developer console addon for Godot. Configuration & Usage information in detailed description or on Github (README.md). Open to suggestions for improvement

Godot Developer Console An in-game developer console addon for Godot. Note: All of the documentation below is written based on the newest Release Installation Download the latest release from the repository. Extract the addons/dev-console folder into your

Custom Logging Demo 0

by Godot Foundation | MIT

This demo showcases a custom logger implementation, which runs in parallel with the built-in logging facilities (including file logging). The custom logger displays all messages printed by the engine in an in-game console

This demo showcases a custom logger implementation, which runs in parallel with the built-in logging facilities (including file logging). The custom logger displays all messages printed by the engine in an in-game console. See Logging in the documentation

Command Terminal 0

by 20ml | MIT

Command Terminal is an addon for Godot 4.x that manages a developer-created, hierarchical command system (think Minecraft), with the focus of providing flexible commands, with direct and strongly-typed interaction with business logic, through fairly

Command Terminal Command Terminal is an addon for Godot 4.x that manages a developer-created, hierarchical command system (think Minecraft), with the focus of providing flexible commands, with direct and strongly-typed interaction with business logic

Loggie Console 0

by Smitner Studio | MIT

An interactive debug console built on top of Loggie with filtering, search, and flexible display support

Loggie Console An interactive debug console for Godot 4.4. Built on top of Loggie with filtering, search, and flexible display support. Key Features Multi-domain filtering: Organize logs by system (Audio, Physics, AI, etc.) with color-coded visualization

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