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AI Assistant Hub 0

by FlamxGames | MIT

Get help with coding, editing scenes, and more. Do you really need super-powerful AI? Challenge that idea by creating small LLMs tailored to your game. This plugin works as an interface for LLM tools: Ollama, Google Gemini, OpenRouter, and more. Designed

Embed AI assistants in Godot to help you code, edit scenes, and more. Assistants can help you with the following and more: Code: Create and edit scripts. Scenes: Scan scenes, manage nodes, properties, signals, and groups. Resources: Create and edit

Godotty 3

by Ingur Veken | MIT

A full-featured yet light-weight terminal emulator for the Godot editor, powered by libghostty. Run shells, TUIs, and/or AI coding agents without leaving Godot

Godotty A full-featured yet light-weight terminal emulator for the Godot Engine, powered by libghostty. Features Full terminal emulation powered by ghostty's VT engine (libghostty-vt) Terminals anywhere in the editor: movable docks, a tabbed/toggleable

Hera Agent Godot 0

by NotNull92 | MIT

The in-editor bridge for Hera — a low-token CLI that lets AI coding agents inspect and control a live Godot editor: read output/errors, run scenes, edit the node tree, wire signals, inject input, and QA a running game with proof. v0.8.0 now supports Godot

Hera Agent Godot lets AI coding agents inspect and control a live Godot editor in real time — instead of guessing scene structure from stale training data, the agent acts on the real editor and checks the result. Verified on every stable from Godot 4.2 to

GDAgent™ Trial 0

by GDAgent | Proprietary

Transform Godot into an AI-powered development environment. GDAgent™ (not affiliated with or endorsed by the Godot Foundation) brings terminal-based AI agents directly into the Godot Editor — native terminals, persistent sessions, multi-agent layouts, and

GDAgent™ GDAgent™ is a professional AI development environment built natively into the Godot Editor. It brings your terminal-based AI agents — Claude Code, OpenCode, Antigravity CLI, Codex, and more — into a single organised workspace inside Godot, with a

AgentGodette 0

by OnlyJasonCanDo | MIT

Godot 4 editor plugin: Claude + Codex AI agents running locally via ACP

Agent Godette ACP Agent in the Godot Editor Per-session model, mode, and reasoning — switch model, reasoning effort, and permission mode per thread, right from the composer bar. Plan · Queue · SceneTree focus — the agent's TodoWrite plan collapses above

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