GDLLM - Godot Agentic Harness
by Exonfang | MIT
A fully transparent in-editor agentic harness for large language models inside the Godot Engine. Connect to any LLM provider via API (or use your ChatGPT Subscription) and provide your agents the tools, context management, and guidance to effectively
GDLLM - An in-editor Godot Agentic Harness A fully transparent in-editor agentic harness for large language models inside the Godot Engine. Connect to any LLM provider via API (or use your ChatGPT Subscription) and provide your agents the tools, context
Godot MCP Toolkit
by NPGameDev | MIT
AI-assisted Godot development via MCP (Model Context Protocol). This editor plugin connects your AI coding assistant to the Godot editor, where it builds scenes, edits nodes and scripts, looks up ClassDB, and runs playtests. 112 built-in tools cover 150
đź§© Write your own tools Write MCP tools in GDScript with the extension API. Extension tools hot-reload and appear to the agent exactly like built-ins, with the same schemas, hints, and error contract. C#/.NET projects extend the same way. The dock has an
AI Assistant Hub
by FlamxGames | MIT
Get help with coding, editing scenes, and more. Do you really need super-powerful AI? Challenge that idea by creating small LLMs tailored to your game. This plugin works as an interface for LLM tools: Ollama, Google Gemini, OpenRouter, and more. Designed
Embed AI assistants in Godot to help you code, edit scenes, and more. Assistants can help you with the following and more: Code: Create and edit scripts. Scenes: Scan scenes, manage nodes, properties, signals, and groups. Resources: Create and edit
Godotty
by Ingur Veken | MIT
A full-featured yet light-weight terminal emulator for the Godot editor, powered by libghostty. Run shells, TUIs, and/or AI coding agents without leaving Godot
Godotty A full-featured yet light-weight terminal emulator for the Godot Engine, powered by libghostty. Features Full terminal emulation powered by ghostty's VT engine (libghostty-vt) Terminals anywhere in the editor: movable docks, a tabbed/toggleable
Hera Agent Godot
by NotNull92 | MIT
The in-editor bridge for Hera, a low-token CLI that lets AI coding agents inspect and control a live Godot editor: edit scenes, wire signals, inject input, compare screenshots, and QA running games with proof. Verified on Godot 4.2–4.7. v1 freezes the
Hera Agent Godot lets AI coding agents inspect and control a live Godot editor in real time — instead of guessing scene structure from stale training data, the agent acts on the real editor and checks the result. Verified on every stable from Godot 4.2 to
GDAgent™ Trial
by GDAgent | Proprietary
Transform Godot into an AI-powered development environment. GDAgent™ (not affiliated with or endorsed by the Godot Foundation) brings terminal-based AI agents directly into the Godot Editor — native terminals, persistent sessions, multi-agent layouts, and
GDAgent™ GDAgent™ is a professional AI development environment built natively into the Godot Editor. It brings your terminal-based AI agents — Claude Code, OpenCode, Antigravity CLI, Codex, and more — into a single organised workspace inside Godot, with a
AgentGodette
by OnlyJasonCanDo | MIT
Godot 4 editor plugin: Claude + Codex AI agents running locally via ACP
Agent Godette ACP Agent in the Godot Editor Per-session model, mode, and reasoning — switch model, reasoning effort, and permission mode per thread, right from the composer bar. Plan · Queue · SceneTree focus — the agent's TodoWrite plan collapses above
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