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A suite of utilities for working with Rust GDExtensions:

  • Compile your Rust code with the click of a button, and see the compile output right in the Godot editor. Code is also compiled automatically before running your project.
  • Enable Rust backtraces for your running project.
  • Automatically generate Rust code for names defined in the editor: input actions, layer names and global groups.

Much more could be added, and PRs are welcome! Please get in touch through the issue tracker if you have an idea for improving this plugin.

See the README file for more information.


A screenshot of Godot's top left toolbar, with three additional buttons: one displaying a call stack, one a broom and one a hammer. All three have an overlay with the letters "rs".

A screenshot of Godot's Output pane, showing the output of a cargo build process

Changelog for version v0.2.0

No changelog provided for this version.

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