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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Desktop Caster 0

by Nekitori Hakari | MIT

Cross-platform desktop screen capture GDExtension for Godot 4, written in Rust (Windows/DXGI, macOS/ScreenCaptureKit, Linux/PipeWire+X11)

🎥 Godot Desktop Caster GD Desktop Caster is a high-performance, cross-platform Godot 4.x GDExtension for real-time desktop screen capture. Written entirely in Rust, it utilizes native OS-level APIs to achieve minimal latency and zero overhead on Godot's

Window Capture 0

by punikonta | MIT

GDExtension to capture a specific window and provide it as a texture

Window Capture This GDExtension adds a node WindowCapture that captures a window (identified by its window title) and provides it as an ImageTexture . It's tuned for performance and uses the Windows Graphics Capture API. Works at least with Godot 4.6, but

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