Description
Changelog
Reviews (1)
Godot RTS Camera 3D
A fully-featured configurable 3D RTS Camera for Godot 4 with dragging panning, zooming, zooming to mouse, movement, rotation, orbiting and screen edge panning.

Controls
- Zoom: mouse wheel
- Drag panning: middle mouse button click and drag
- Orbiting: right mouse button
- Movement: configurable input actions, recommended "WASD" (in the camera options, change the input actions in the Inspector in the "Input Actions" section)
- Rotation: configurable input actions, recommended "QE" (configurable like above)

Usage
- Activate the plugin in the Project Settings.
- Add a
RTSCameranode to your scene. - A sample scene is included.
Changelog for version v1.0
No changelog provided for this version.
Reviews
Feels very natural to use, default controls/settings out of the box are sensible and well tuned for the best average experience. A great drop in tool that just works. I also like that zoom is implemented with camera movement instead of field of view. While fov zoom can be good in certain situations, I think most rts games we're used to use camera movement to get a closer look at units.
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