Description
Changelog
Reviews (1)

Godot RTS Camera 3D

A fully-featured configurable 3D RTS Camera for Godot 4 with dragging panning, zooming, zooming to mouse, movement, rotation, orbiting and screen edge panning.

Controls

  • Zoom: mouse wheel
  • Drag panning: middle mouse button click and drag
  • Orbiting: right mouse button
  • Movement: configurable input actions, recommended "WASD" (in the camera options, change the input actions in the Inspector in the "Input Actions" section)
  • Rotation: configurable input actions, recommended "QE" (configurable like above)

Usage

  • Activate the plugin in the Project Settings.
  • Add a RTSCamera node to your scene.
  • A sample scene is included.

Changelog for version v1.0

No changelog provided for this version.

Reviews

Recommended by Rocco Ruscitti - 03 July 2026

Feels very natural to use, default controls/settings out of the box are sensible and well tuned for the best average experience. A great drop in tool that just works. I also like that zoom is implemented with camera movement instead of field of view. While fov zoom can be good in certain situations, I think most rts games we're used to use camera movement to get a closer look at units.

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