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Project Timer 1

by Sebastian Bradley | MIT

Logs the time usages in your projects. Splits 'scripting', 'GUI', 'playtest' and 'total' into separate times

Logs the time usages in your projects. Splits 'scripting', 'GUI', 'playtest' and 'total' into separate times. Click the timer in the TOP RIGHT corner to cycle through the times

MTimer 1

by Rhombert | MIT

A Timer node that supports per-timer time scale modifications

A Timer node that supports per-timer time scale modifications, via either a static float, or a callback to automatically update with changing values. This Timer meets all native Timer interface requirements to drop in over existing timers, except the

Idraaak Focus Timer 0

by Idraaak | MIT

A local-first visual focus timer with adjustable focus and break sessions, a progress dial, and completed-work history

Make room for one thing. Idraaak Focus Timer is a complete, editable Godot project for timing study, work, or reading sessions. Its quiet interface pairs a large countdown with a progress ring and explicit focus/break labels. What is included Adjustable

GWJ Countdown Timer 0

by Maaack | MIT

A countdown timer for Godot Wild Jam

Godot Wild Jam Countdown Timer Answers the question... "How long until the next Godot Wild Jam?"

Advanced Timer 0

by Racer911-1 | MIT

An advanced countdown timer that extends the functionality of the Timer class

Features AdvancedTimer The AdvancedTimer node expands the Timer class by providing a wider set of functionalities. Outside of using it to start a predetermined countdown timer, this node also provides a random timer of equal distribution and weighted

Trigger Manager 0

by Saulo Souza | MIT

Trigger Manager is a Godot plugin that allows you to create and manage timed triggers directly from the Inspector. Each trigger internally uses SceneTreeTimer to fire events at the configured time and emits a signal with the trigger's name. Ideal for

Trigger Manager Trigger Manager is a Godot plugin that allows you to create and manage timed triggers directly from the Inspector.\ Each trigger internally uses SceneTreeTimer to fire events at the configured time and emits a signal with the trigger's

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