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Paco 0

by anyreso | AGPLv3

The tiny package manager

Intro Paco provides a safer way to manage dependencies by downloading and installing packages from a trusted and predefined array rather than shipping addons and/or binaries directly with the project. It reduces risks of users unknowingly running

Asset Manager 0

by Kivylius | GPL v3

Manage all your Godot assets in a single place, get previews and send files directly into project(s). Supports Godot 4.x on Mac/Linux & Windows

Asset-Manager (Godot) Manage all your Godot assets in a single place, get previews and send files directly into project(s). Supports Godot 4.x on Mac/Linux & Windows. Key Features Shared asset library outside any project Live preview for models, materials

Project Timer 1

by Sebastian Bradley | MIT

Logs the time usages in your projects. Splits 'scripting', 'GUI', 'playtest' and 'total' into separate times

Logs the time usages in your projects. Splits 'scripting', 'GUI', 'playtest' and 'total' into separate times. Click the timer in the TOP RIGHT corner to cycle through the times

Global Asset Manager 0

by sn1ks0h | MIT

The Global Asset Manager allows you to scan massive local asset libraries, dynamically filter them with tags and fuzzy search, preview them, and instantly copy them into your active project - all without ever leaving the Godot Editor

Global Asset Manager A powerful, highly-performant in-editor asset hub for Godot 4. The Global Asset Manager allows you to scan massive local asset libraries (like the 65,000+ file Kenney All-in-One pack), dynamically filter them with tags and fuzzy

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