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Asset-Manager (Godot)

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Manage all your Godot assets in a single place, get previews and send files directly into project(s). Supports Godot 4.x on Mac/Linux & Windows.

Key Features

  • Shared asset library outside any project
  • Live preview for models, materials, shaders, effects/vfx, audio, video and images
  • Search & filtering across your whole assets directory
  • Multi-workspace support & shared assets for collaboration
  • Tagging assets with custom names
  • Thumbnail generation for all asset types
  • Export destination per project/game
  • Grid & list toggable views

Requirements:

  • Godot version: 4.7+ recommended (built and tested on 4.7; may work on earlier 4.x, untested)
  • Platform: Windows, macOS, Linux (no native code, should work anywhere)

Installation

You can clone this repo and add /addons/** to your project or use the Godot Asset Store:

Godot Engine

Development

All source code is available and no extra libraries are required to start.

Credits

Forked from Global-Asset-Manager


Copyright (C) 2026 Kivylius

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

Changelog for version 1.0.1

No changelog provided for this version.

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