Licenses
Uses AI
Order
Advanced Search

Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Asset Manager 2

by Kivylius | GPL v3

Manage all your Godot assets in a single place, get previews and send files directly into project(s). Supports Godot 4.x on Mac/Linux & Windows

Asset-Manager (Godot) Manage all your Godot assets in a single place, get previews and send files directly into project(s). Supports Godot 4.x on Mac/Linux & Windows. Key Features Shared asset library outside any project Live preview for models, materials

Audio Service 2

by Saku | MIT

A lightweight, extensible audio service framework for Godot (C#)

Audio Service A lightweight, extensible audio management addon for Godot (C#). It gives you a single autoload — AudioHost — that manages buses for you, so you stop wiring up AudioStreamPlayer nodes by hand and start calling PlaySfx() / PlayMusic() instead

Any AudioManager 0

by Astreda | CC0 1.0 Universal

Any AudioManager is a global plugin for managing any audiotype (Omni, 2D, and 3D) efficiently in Godot. It automatically create dictionary and cache, and can be called with simple functions

Any AudioManager is a global plugin for managing any audiotype (Omni, 2D, and 3D) efficiently in Godot. It automatically create dictionary and cache, and can be called with simple function. How to use: Enable Plugins Either Through Project Settigns or

Global Asset Manager 0

by sn1ks0h | MIT

The Global Asset Manager allows you to scan massive local asset libraries, dynamically filter them with tags and fuzzy search, preview them, and instantly copy them into your active project - all without ever leaving the Godot Editor

Global Asset Manager A powerful, highly performant in-editor asset hub for Godot 4. The Global Asset Manager allows you to scan massive local asset libraries (like the 65,000+ file Kenney All-in-One pack), dynamically filter them with tags and fuzzy

Godot Audio Manager 0

by Saulo Souza | MIT

The GodotAudioManager is a comprehensive audio management system that provides centralized control over multiple audio sources in Godot. It allows you to manage omnidirectional, 2D, and 3D audio streams from a single node, with additional features like

Godot Audio Manager Plugin GodotAudioManager The GodotAudioManager is a comprehensive audio management system that provides centralized control over multiple audio sources in Godot. It allows you to manage omnidirectional, 2D, and 3D audio streams from a

Easy SFX Manager 0

by NikoDecard | MIT

Easy Sfx manager for Godot 4.x

Easy SFX manager for Godot Engine 4.x. This is a manager for utilizing positional and non-positional audio in 3D projects. Written in GdScript and planned to be updated with time as C++ GdExtension. Current iteration is a very basic, robust solution to

FMOD-GODOT 0

by mzee | MIT

An FMOD API integration for the Godot Engine. That also allows you to use the official FMOD C# wrappers in dotnet projects

FMOD Godot Documentation Fmod is a commercial library. This is an Unofficial integration with the godot engine. Check Licensing for more info. For official downloads of the library files check Downloads About Fmod-Godot is a GDExtension library that

Audio Manager 0

by Saulo Souza | MIT

AudioManager is a powerful plugin for the Godot Engine that simplifies and enhances audio management in your game. It supports Omni, 2D, and 3D audio types, allowing you to control playback, trimming, looping, and various audio properties from a single

Audio Manager Plugin for Godot 4.5x A comprehensive audio management solution for Godot projects that provides enhanced control over audio playback with support for 2D and 3D audio streams, clipping functionality, and advanced audio properties. Audio

loading more results...