Godot Audio Manager
by Saulo Souza | MIT
The GodotAudioManager is a comprehensive audio management system that provides centralized control over multiple audio sources in Godot. It allows you to manage omnidirectional, 2D, and 3D audio streams from a single node, with additional features like
Godot Audio Manager Plugin GodotAudioManager The GodotAudioManager is a comprehensive audio management system that provides centralized control over multiple audio sources in Godot. It allows you to manage omnidirectional, 2D, and 3D audio streams from a
Easy SFX Manager
by NikoDecard | MIT
Easy Sfx manager for Godot 4.x
Easy SFX manager for Godot Engine 4.x. This is a manager for utilizing positional and non-positional audio in 3D projects. Written in GdScript and planned to be updated with time as C++ GdExtension. Current iteration is a very basic, robust solution to
Audio Manager
by Saulo Souza | MIT
AudioManager is a powerful plugin for the Godot Engine that simplifies and enhances audio management in your game. It supports Omni, 2D, and 3D audio types, allowing you to control playback, trimming, looping, and various audio properties from a single
Audio Manager Plugin for Godot 4.5x A comprehensive audio management solution for Godot projects that provides enhanced control over audio playback with support for 2D and 3D audio streams, clipping functionality, and advanced audio properties. Audio
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