We have redirected you to our new domain: store.godotengine.org. Please update your bookmarks!

Description
Changelog
Reviews

Godot Audio Manager Plugin

GodotAudioManager

The GodotAudioManager is a comprehensive audio management system that provides centralized control over multiple audio sources in Godot. It allows you to manage omnidirectional, 2D, and 3D audio streams from a single node, with additional features like automatic pause on window blur and tab switching.

Properties

Property Type Description
audios_omni Dictionary[String, GodotAudioManagerOmni] Dictionary of omnidirectional audio resources
parent_2d Node2D Parent node for 2D audio players
audios_2d Dictionary[String, GodotAudioManager2D] Dictionary of 2D audio resources
parent_3d Node3D Parent node for 3D audio players
audios_3d Dictionary[String, GodotAudioManager3D] Dictionary of 3D audio resources

Methods

Method Parameters Return Type Description
play_omni audio_name: String, from_position: float = 0.0 void Plays an omnidirectional audio
stop_omni audio_name: String void Stops an omnidirectional audio
pause_omni audio_name: String void Pauses an omnidirectional audio
unpause_omni audio_name: String void Resumes a paused omnidirectional audio
is_playing_omni audio_name: String bool Checks if an omnidirectional audio is playing
is_paused_omni audio_name: String bool Checks if an omnidirectional audio is paused
seek_omni audio_name: String, position: float void Seeks to a specific position in an omnidirectional audio
get_playback_position_omni audio_name: String float Returns the playback position of an omnidirectional audio
get_stream_playback_omni audio_name: String AudioStreamPlayback Returns the stream playback of an omnidirectional audio
has_stream_playback_omni audio_name: String bool Checks if an omnidirectional audio has stream playback
get_audio_omni audio_name: String GodotAudioManagerOmni Gets an omnidirectional audio resource
set_loop_omni audio_name: String, value: bool void Sets loop for an omnidirectional audio
play_2d audio_name: String, from_position: float = 0.0 void Plays a 2D audio
stop_2d audio_name: String void Stops a 2D audio
pause_2d audio_name: String void Pauses a 2D audio
unpause_2d audio_name: String void Resumes a paused 2D audio
is_playing_2d audio_name: String bool Checks if a 2D audio is playing
is_paused_2d audio_name: String bool Checks if a 2D audio is paused
seek_2d audio_name: String, position: float void Seeks to a specific position in a 2D audio
get_playback_position_2d audio_name: String float Returns the playback position of a 2D audio
get_stream_playback_2d audio_name: String AudioStreamPlayback Returns the stream playback of a 2D audio
has_stream_playback_2d audio_name: String bool Checks if a 2D audio has stream playback
get_audio_2d audio_name: String GodotAudioManager2D Gets a 2D audio resource
set_loop_2d audio_name: String, value: bool void Sets loop for a 2D audio
play_3d audio_name: String, from_position: float = 0.0 void Plays a 3D audio
stop_3d audio_name: String void Stops a 3D audio
pause_3d audio_name: String void Pauses a 3D audio
unpause_3d audio_name: String void Resumes a paused 3D audio
is_playing_3d audio_name: String bool Checks if a 3D audio is playing
is_paused_3d audio_name: String bool Checks if a 3D audio is paused
seek_3d audio_name: String, position: float void Seeks to a specific position in a 3D audio
get_playback_position_3d audio_name: String float Returns the playback position of a 3D audio
get_stream_playback_3d audio_name: String AudioStreamPlayback Returns the stream playback of a 3D audio
has_stream_playback_3d audio_name: String bool Checks if a 3D audio has stream playback
get_audio_3d audio_name: String GodotAudioManager3D Gets a 3D audio resource
set_loop_3d audio_name: String, value: bool void Sets loop for a 3D audio

Signals

Signal Parameters Description
finished_omni audio_name Emitted when omnidirectional audio ends
finished_2d audio_name Emitted when 2D audio ends
finished_3d audio_name Emitted when 3D audio ends

GodotAudioManagerOmni

The GodotAudioManagerOmni class represents an omnidirectional audio resource that replaces Godot's native AudioStreamPlayer node. It provides full control over audio properties and playback behavior.

Properties

Property Type Description
stream AudioStream The AudioStream resource to be played
volume_db float Volume of sound in decibels
pitch_scale float Audio pitch and tempo multiplier
playing bool Whether the audio is currently playing
autoplay bool Whether the audio should play automatically when entering the tree
stream_paused bool Whether the audio is paused
loop bool Whether the audio should loop
pause_on_blur bool Whether to pause audio when window loses focus
mix_target AudioStreamPlayer.MixTarget Mix target channels
max_polyphony int Maximum number of sounds that can play simultaneously
bus StringName Target audio bus name
playback_type AudioServer.PlaybackType Playback type of the stream player

GodotAudioManager2D

The GodotAudioManager2D class represents a 2D audio resource that replaces Godot's native AudioStreamPlayer2D node. It provides full control over 2D audio properties and playback behavior with spatial audio features.

Properties

Property Type Description
stream AudioStream The AudioStream resource to be played
volume_db float Volume of sound in decibels
pitch_scale float Audio pitch and tempo multiplier
playing bool Whether the audio is currently playing
autoplay bool Whether the audio should play automatically when entering the tree
stream_paused bool Whether the audio is paused
loop bool Whether the audio should loop
pause_on_blur bool Whether to pause audio when window loses focus
max_distance float Distance beyond which the sound can no longer be heard
attenuation float Volume attenuation over distance
max_polyphony int Maximum number of sounds that can play simultaneously
panning_strength float Panning strength factor
bus StringName Target audio bus name
area_mask int Area2D layers that affect the sound
playback_type AudioServer.PlaybackType Playback type of the stream player

GodotAudioManager3D

The GodotAudioManager3D class represents a 3D audio resource that replaces Godot's native AudioStreamPlayer3D node. It provides full control over 3D audio properties and playback behavior with advanced spatial audio features.

Properties

Property Type Description
stream AudioStream The AudioStream resource to be played
attenuation_model AudioStreamPlayer3D.AttenuationModel Audio attenuation model
volume_db float Volume of sound in decibels
unit_size float Size unit for attenuation
max_db float Absolute maximum sound level
pitch_scale float Audio pitch and tempo multiplier
playing bool Whether the audio is currently playing
autoplay bool Whether the audio should play automatically when entering the tree
stream_paused bool Whether the audio is paused
loop bool Whether the audio should loop
pause_on_blur bool Whether to pause audio when window loses focus
max_distance float Distance beyond which the sound can no longer be heard
max_polyphony int Maximum number of sounds that can play simultaneously
panning_strength float Panning strength factor
bus StringName Target audio bus name
area_mask int Area3D layers that affect the sound
playback_type AudioServer.PlaybackType Playback type of the stream player
emission_angle_enabled bool Whether to use emission angle
emission_angle_degrees float Angle in which audio reaches listener unattenuated
emission_angle_filter_attenuation_db float Attenuation factor for outside emission angle
attenuation_filter_cutoff_hz int Cutoff frequency of attenuation low-pass filter
attenuation_filter_db float Amount the filter affects loudness
doppler_tracking AudioStreamPlayer3D.DopplerTracking Doppler effect calculation step

Screenshots

"screenshot 1

"screenshot 2

"screenshot 3

"screenshot 4


❤️ Support

If this project helps you, consider supporting:
https://github.com/sponsors/Saulo-de-Souza
https://www.paypal.com/donate/?hosted_button_id=G24W4KL9ALH64

Changelog for version 2.0.2

No changelog provided for this version.

Reviews (0)

Godot Audio Manager has no reviews yet.

Login to write a review.