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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

To narrow down search results, you can use the following operators:

  • godot | engine
    will match if either "godot" or "engine" are found
  • godot MAYBE engine
    will match if "godot" is found, while ranking items higher that also match "engine"
  • godot -engine (alternative syntax: godot !engine)
    will only match if "godot" is found in an item that does not contain "engine"
  • @name godot @description engine
    will match if "godot" is found in the asset name, and "engine" is found in the asset description
  • =godot
    will match "godot" as a separated word, so it would not match "godotengine" while it will match "godot engine"
  • "godot engine"
    will match the exact string "godot engine" (so it won't match "engine godot")

Cheatsheet Viewer 6

by Christophe | MIT

A plugin to manage and pin cheatsheets (images) ontop of the editor

This plugin has tons of cool features like: pin cheatsheets ontop of the editor in 3 ways, including keyboard shortcuts quickly view cheatsheets without pinning them (like tooltips) add buttons at the bottom of the screen to keep your favorite cheatsheet

Sticky Scribe 4

by Ace24713 | MIT

A flexible TODO list, task manager, bug tracker, and notes tool

What is Sticky Scribe? Sticky Scribe is a light-weight TODO list and bug tracker, designed for solo devs and small teams. It integrates directly into Godot, and maintains a text list of "Stickies" in your project directory that is designed to be checked

QuickNotes 0

by _michdev | MIT

Adds a dock for quick, temporary notes and to-dos

Adds a dock in godot for quick, temporary notes and to-dos. Features Quickly write things down, right in the editor Supports BBCode (Markdown coming soon!) Markdown-style checkboxes that can be clicked to toggle

Inspector Notes 0

by BreadBird Games | MIT

Add notes to your nodes, resources and other objects, to document facts right in the editor

Add notes to your nodes, resources and other objects, to document facts right in the editor. One might for example want to note that an animation player originally comes from an imported model or other facts about your game

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