What is Sticky Scribe?
Sticky Scribe is a light-weight TODO list and bug tracker, designed for solo devs and small teams. It integrates directly into Godot, and maintains a text list of "Stickies" in your project directory that is designed to be checked in to version control. Stickies are like tickets, but they're purpose agnostic and could be used to track tasks, bug reports, or notes. Sticky Scribe uses a human-readable json format that is friendly for manual editing and merging if necessary. Sticky Scribe has many quality of life improvements over a basic TODO txt file at the cost of minimal file size increase and editing complexity.
...and what isn't it?
Sticky Scribe is NOT designed to be a replacement tracker for larger scale projects with many team members. It is not designed to replace an Agile or Scrum board, as it lacks many of the overview analytic tools that would be useful to team managers. In direct contrast, Sticky Scribe's design philisophy is to make it as effortless as possible to record new tasks or bugs. Personally our small development team felt burdened by the extra steps required to use existing ticket trackers. Now with Sticky Scribe we no longer take notes in notepad to be later converted into formal tickets, we simply take our notes as Stickies directly.
Feature Overview
- Sticky Scribe embeds into Godot engine as a main panel tab, so you always have quick and convenient access to your sticky list.
- Stickies are presented in a condensed view that shows the first line of the description as well as features, priority, and estimate if given. The list can be sorted, searched, and filtered.
- If default filtering options are insufficient you can use any valid gdscript expression as a boolean filter, enabling complex options without requiring an understanding of Regex.
- Clicking a sticky expands into editing mode where you can see the Timestamp and Author, as well as edit the full sticky Text, Priority, Estimate, and Tags.
- Filtered stickies have their quantity and estimates (if provided) accumulated, so you can have a rough idea of how long it should take to finish the items in the list.
More Info
For more detailed usage information - including bug reports and feature requests - check out the gitlab page!
For more direct support you can join my projects discord!
Changelog for version v1.0.0 (Godot 4)
No changelog provided for this version.