Saveable
by Phlegm | MIT
A save system for Godot C#. It uses Newtonsoft.Json for serialization and deserialization. It supports both encrypted, compressed and regular mode
A save system for Godot C# Forked from Mr. Robin. Updated and maintained by Phlegmlee. 🔑 Features Saving entire node trees. Uses Newtonsoft.Json for serialization and deserialization. Supports both encrypted, compressed and regular mode. ISaveable
Paco
by anyreso | AGPLv3
The tiny package manager
Intro Paco provides a safer way to manage dependencies by downloading and installing packages from a trusted and predefined array rather than shipping addons and/or binaries directly with the project. It reduces risks of users unknowingly running
Scene Dependency Viewer
by Mesh Lab | MIT
Visualize project dependencies, find broken references, and detect unused assets in Godot 4.x. A lightweight editor addon that scans your entire project and shows you exactly what depends on what — before something breaks. Features dependency tree, reverse
Scene Dependency Viewer Visualize project dependencies, find broken references, and detect unused assets in Godot 4.x. A lightweight editor addon that scans your project files and shows you exactly what depends on what — before something breaks. Why This
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