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Goblend comes in two parts, a Blender extension and a Godot extension. This is the Godot part of Goblend. Get the Blender extension on the Blender Extensions site.

Goblend is an import/export pipeline that allows you to export your Blender scenes into Godot just how you like. Its features include:

  • Bake materials automatically to textures (if needed), for direct use in Godot
  • Export nested scenes correctly by instantiating child scenes in Godot
  • Fine-grained control over how materials and other resources are exported
  • Collisions (primitive and/or convex) directly inside of Blender
  • Converting basic Blender shaders directly to Godot shader code
  • Correct lighting by extracting information from existing Godot scenes
  • Support for material animations
  • High customizability by defining default settings with a config file
  • More settings like transparency mode, cull mode, or groups to set in Blender
  • Including existing Godot scenes in the exported scene

Check the setup section of the documentation for installation instructions.

Changelog for version v2.1.0

No changelog provided for this version.

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