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3D Voxel plugin for Godot 4 enabling you to quickly: Import, edit, and render voxel content all in-editor.
Everything below and more is free to use, check out the Voxly-Core open-source repository!
- Create, import and edit custom voxel content easily with in-editor docks or programmatically.
- Manipulate voxel content by using and extending: Brushes, tools and operations.
- Track, manage and create your library of voxel types intuitively with in-editor dock.
- Seamlessly prototype and iterate voxel content all in-editor from start to finish.
- Easily edit voxel content in-scene, switching between edit options with in-editor dock.
- Effortlessly mirror edit operations across voxel content.
- Integrated undo / redo support across all operations.
- Interactively edit voxels in-engine; all while being able to modify base / face colors, textures, and materials.
- Effortlessly optimize voxel assets as needed with: Greedy, Naive and Brute meshing.
- Import, optimize and edit all type of voxel content: .png, .jpg, .svg, .json, .vox (MagicaVoxel), and more.
- Manipulate imported content as needed, all while seamlessly working with external editors.
- Create voxel content and easily animate it with AnimationPlayer, AnimationTree.
- Create dyanmic voxel content or static optmized meshes to reuse as needed.
- Import voxel content while retaining materials that can be tweaked in-editor.
- Easy to use API and fully documented, can be used as is or extended to meet your game needs.
Changelog for version v1.0.0
2026-09-28 20:59:31
No changelog provided for this version.