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Takes Quake BSP files and creates a Godot scene with meshes and collision. Import properties allow for specifying mapping for textures to materials, entities to scenes, etc. Make sure you click on preset and "Set as Default" once you have things configured! Partial support for Quake 2, Quake 3, Half-Life/Goldsrc BSP is also implemented and in the testing phase.

Changelog for version 0.21

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