Maaack's Menus Template
For Godot 4.6 (4.3+ compatible)
This template has a main menu, options menus, credits, and a scene loader.
Example on itch.io
_Example is of Maaack's Game Template, which includes additional features._
Videos
Screenshots
Objective
Setup menus and accessibility features in about 15 minutes.
The template can be the start of a new project, or plug into an existing one. It is game agnostic (2D or 3D) and can work with multiple target resolutions, up to 4k and down to 640x360. It's meant to cover the needs for a typical game jam, while remaining scalable and extensible enough to support commercial games.
Features
Base
The base/ folder holds the core components of the menus application.
- Main Menu
- Options Menus
- Pause Menu
- Credits
- Loading Screen
- Opening Scene
- Persistent Settings
- Simple Config Interface
- Extensible Overlay Menus
- Keyboard/Mouse Support
- Gamepad Support
- UI Sound Controller
- Background Music Controller
Examples
The examples/ folder contains an example project using inherited scenes from the base/.
- End Credits
- Main Menu w/ Animations
- Opening w/ Godot Logo
- Loading Screen w/ Shader Pre-caching
Extras or Components
Users that want additional features can try Maaack's Game Template or other options from the plugin suite.
Minimal
Users that want a minimal set of features can try Maaack's Minimal Game Template or other options from the plugin suite.
Usage
Basic Setup is done through the _Setup Wizard_ at Project > Tools > Run Maaack's Menus Template Setup....
As part of setup, example scenes are copied out of /addons/ into a desired folder (project root by default). These can be edited to fit requirements.
Changelog for version v1.4.7
No changelog provided for this version.
