RichText3D
by Matias Szylkowski | MIT
A performant 3D BBCode renderer for Godot
RichText3D: A performant 3D BBCode renderer for Godot. Features Can be added from the Create Node and similar menus. Renders BBCode in real time into a 3D plane. Supports all standard BBCode rendering features, such as [color] , [b] , [i] , [img] , [table
Starter Kit Basic Scene
by Kenney | MIT
A 3D basic scene template featuring a pleasing and bright default light set-up
Starter Kit Basic Scene This includes a basic scene and environment set-up for a pleasing and bright result, comes with the (CC0 licensed) Mini Arena pack. License MIT License Copyright (c) 2026 Kenney Permission is hereby granted, free of charge, to any
Gaussian Blur
by vilmt | MIT
A high-quality and optimized Gaussian Blur CompositorEffect
Gaussian Blur This add-on implements the high-quality and optimized GaussianBlurCompositorEffect . The strength of the blur is controlled by a sigma parameter which dictates the width of the Gaussian kernel used. The compute shader adjusts the number of
ScatterShot
by Helvetica Scenario | MIT
A Godot 4 addon to randomly distribute meshes and decals in a scene in realtime
ScatterShot A Godot 4 addon to randomly distribute meshes and decals in a scene in realtime. Watch an example of how fast it can redistribute instances. Usage Create a ScatterShotZone node and assign it a ScatterShotPattern containing one or more
Custom Drawing in 2D Demo
by Godot Foundation | MIT
A demo showing how to draw 2D elements in Godot without using nodes. This can be done to create procedural graphics, perform debug drawing to help troubleshoot issues in game logic, or to improve performance by not creating a node for every visible element
A demo showing how to draw 2D elements in Godot without using nodes. This can be done to create procedural graphics, perform debug drawing to help troubleshoot issues in game logic, or to improve performance by not creating a node for every visible
Quell Godot Developer Alpha
by komm64 | Quell Developer Alpha Evaluation License 0.1
Native Godot 4.5+ developer alpha for evaluating Quell visual risk signals and mitigation output on Windows
Quell Godot Developer Alpha is a native GDExtension package for evaluating Quell's real-time visual analysis and mitigation path in Godot projects. Version 0.3.x-developer-alpha replaces the previous adaptive mitigation controller with Quell's hard
Film Grain
by Helvetica Scenario | MIT
Godot 4 plugin that provides a basic film grain effect
Godot 4 plugin that provides a basic film grain effect
Compute Shader Plus
by DevPoodle | MIT
Adds in classes for both managing compute shaders and shader uniforms
Compute Shader Plus This plugin adds in a ComputeHelper class that keeps track of compute shaders and their uniforms. It's especially ideal for shaders that need to be run many times per second. Here are the main features: ComputeHelper - This class
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