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Search will generally match any assets that contains all words from the search query. The words can be anywhere in the asset name, description or tags. All search queries are case independent.

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EZ Credits Template 3

by Fletchi | MIT

Simple reusable Credits Template for Godot 4. Drop-in scene that auto-generates scrolling credits from a data array. Easily editable roles/names, smooth vertical scroll, ESC skip, optional return to main scene. Perfect for game jams or prototypes

Basic Credits Template (Godot 4) Overview Lightweight, drop-in credits system for Godot 4 projects. Designed for fast integration in game jams, prototypes and indie games where you don’t want to waste time. Just add the scene, edit a simple data array and

Starter Kit Basic Scene 2

by Kenney | MIT

A 3D basic scene template featuring a pleasing and bright default light set-up

Starter Kit Basic Scene This includes a basic scene and environment set-up for a pleasing and bright result, comes with the (CC0 licensed) Mini Arena pack. License MIT License Copyright (c) 2026 Kenney Permission is hereby granted, free of charge, to any

Visual Gasic 1

by Visual Gasic | GPL v3

VisualGasic brings a modern Basic programming model to Godot 4.6: VB6-inspired syntax on Godot's scene and node system. Write .vg game logic with Sub, Function, Dim, and event handlers—build 2D/3D without learning GDScript. Familiar to VB6, VBA, and BASIC

VisualGasic for Godot 4.6.1+ VisualGasic is a modern Basic programming model for Godot: VB6-inspired .vg scripts on Godot's scene and node system—readable event-driven code ( Sub , Function , Dim , Sub btnOK_Click() ) so you can build 2D/3D without making

Basic 3D Character Controller 0

by FriendlyCosmonaut | MIT

A basic 3D character controller with: movement system with controller support; rigged and animated demo character; fully documented player code with a simple state machine that handles animations, running and rolling; customisable settings including speed

Basic 3D Character Controller for Godot Features A simple 3D third person character controller, with a fully functional (but independent) third person camera. A simple state machine that manages animations, running, and rolling. Customisable settings in

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